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[Hilo oficial] Monster Hunter: World (Early 2018) - Stream japonés el 20 de Junio.

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#16  Enviado: 05:02 14/06/2017

Eso de que este es el nuevo Monster Hunter lo dicen ahora, si se come un mojón en Japón y no despega en Occidente habrá MH5 en portatil o Switch.

Se ve bien pero no tan colorido como los otros, ya sospechaba que usaba MT Framework por el fuego. El trabajo de Deep Down parece que se fue a la mierda.
brandonrkp
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#18  Enviado: 05:30 14/06/2017

No había visto el hilo oficial  Smilie ganas de ver lo que pueden hacer con la versión de PC a nivel visual, espero que no se salga mucho de la fecha en comparación a la versión de consolas y que se curren un trailer en los próximnos meses donde "faciliten" a las masas los cambios y detallitos de esta versión, que muchos están tirando mierda por aquellos famosos leaks donde hablaban de que esta era una versión de segunda.
CLOUD_CR
SOLDIER 1st Class at Shin-Ra Electric Power Company
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#19  Enviado: 05:48 14/06/2017  Editado: 05:49 14/06/2017 (1 vez)

Me uno al hilo, este juego a sido una grata sorpresa! No juego uno desde Monster Hunter Portable 3rd de PSP y PS3.

Por otro lado, dejo aquí el vídeo del livestream que van hacer el 20 de junio en Japón a las 19:30 JST.

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Vilgefortz
Lugar: Guadalajara · 4912 mensajes · Colección
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#20  Enviado: 07:13 14/06/2017

Mi juego más esperado desde ya. Todo que leo me encanta. Sonrisa
Anteriormente conocido como sackletico
javi_ma85
No games ¯\_(ツ)_/¯
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#21  Enviado: 07:27 14/06/2017  Editado: 08:04 14/06/2017 (1 vez)

También han confirmado la base de los Monster Hunter.
Es tal la locura y las ganas de echar cacota que hasta dudaban de ello xD

Sacado de gaf (obviamente xD)
-For new people coming in, here's a recap of info that has been shared so far by Capcom employees who have worked on/with Monster Hunter.
-A 4:56 video that shows a bit more extended footage of the things we've already seen.
-Monster Hunter: World is not a spin-off.
-Monster Hunter: World was worked on by the main development team in Japan.
-You can play offline.
-Fishing, mining, and capturing bugs still in the game.
-All 14 weapon types confirmed in the game.
-Tails still cuttable.
-Hunt, Carve, Forge loop is still there.
-Still has the same rewarding and challenging gameplay.
-Health, stamina, potions, sharpness still present.
-Sound still plays after making a good well done steak.
-Targeting locked 30FPS across all platforms (referring to console).
-The game uses the MT Framework. Maybe PC as well, weird wording in this one.
-Insect Glaive will be in the game.
-When asked about Hunter Arts, response was "Brand new title. Brand new gameplay systems in place!"
-Separate maps, but zones are gone!
-More clarification on maps/zones: "It's not open world game, but all the maps are massive and wide open, without any loading screens Sonrisa"
-Charge Blade is in, Tonfa is not.
-No underwater combat.
-No Prowler Mode in Monster Hunter World.
-Palicoes are in the game.
-In-game voice chat is supported.
-You can either choose to sneak past small monsters to avoid fighting them, or kill them to collect/loot their bodies. The world is "hella flexible."
-Gestures will be present in Monster Hunter: World.
-They are completely focused on World for the western markets, and Monster Hunter: World is once again confirmed as the next main title in the series.
-After being asked if there will be a Monster Hunter 5 or a game for the Japanese audiences, they reply was: "This is the next generation of Monster Hunter!"
-You can both do drop-in/drop-out co-op, or form a pre-hunt party in Monster Hunter: World.
-Multiplayer is online-only, there is no local co-op.
-Monsters will not have health bars, but damage numbers will appear.
-Monster Hunter World is confirmed to NOT have regenerating health. I guess there was a rumor going around about this? Idk..
-Japanese Twitter showed off some new screenshots: 1 2 3 4 5. As well as a new title card image.
/u/LinFTW did a recap of the Playstation Live Event information that can be found here.
-Recap of a users experience from NeoGAF with behind-closed-doors Monster Hunter: World footage:
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#22  Enviado: 07:49 14/06/2017

En respuesta a CLOUD_CR (réplica 19).
Me uno al hilo, este juego a sido una grata sorpresa! No juego uno desde Monster Hunter Portable 3rd de PSP y PS3.

Por otro lado, dejo aquí el vídeo del livestream que van hacer el 20 de junio en Japón a las 19:30 JST.

Has nombrado a Psp, y entre el Persona en abril, y los anuncios de Dissidia y Monster Hunter, uno vuelve a la época de la primera portátil de Sony, pero en ps4.
Muchas ganas para hacer Hunting parties 🙃
snake128
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#23  Enviado: 09:03 14/06/2017

La verdad qur me dejo bastante frio el video inicial y sobretodo que no se llamará Monster Hunter 5, pero viendo laa ultima declaraciones estoy seguro que lo va a petar y en Japón también.

Un saludo
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#24  Enviado: 09:03 14/06/2017

Impresiones de Siliconera

Some of you might be worried about a seamless open-world slowing down the pace of Monster Hunter, but they’ve added some useful features such as a fast travel that lets you go back to camp at any time. The player was able to simply fast travel back to the base and switch to a Heavy Bowgun. The game has a day and night cycle that changes various things depending on the time, so that’ll be pretty nice to be able to go back to the base to make any necessary changes.

All fourteen weapon classes from Monster Hunter will be available as well, and there are weaknesses, or damage multipliers, that we got to see when the player unleashed a barrage of bullets with the Heavy Bowgun by hitting different parts of the monster.

Unlike previous Monster Hunter games, both single player and multiplayer modes have the same quest lines. If you’re playing single player you can send a flare to call for help. For example, say you’re having trouble taking down that Rathalos and need help from other players—they’ll get to drop-in at the sign of a flare.

In multiplayer, you’ll get to use pre-set phrases with auto-translate, so that means you’ll get to play with players from Japan without having to worry about too many communication issues. Yes, the game will handle cross-region multiplayer. As far as other communication methods go, there’s in-game voice chat and you can also use a keyboard to chat.

And don’t worry, if you’re worried about any troll Hunters joining in on your game to intentionally lure monsters to attack you, there will be some sort of kick system.
lauli
Lugar: Valencia · 1016 mensajes · Colección
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#25  Enviado: 09:23 14/06/2017

Me apunto.
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#26  Enviado: 09:34 14/06/2017

Entrevista en Dengeki (Resumen)

- Monster Hunter: World has been in development for four years.

- Originally, it was going to be called "Monster Hunter 5", but the development team really liked the name, "World" (Japanese ワールドGuiño.

- The Base Camp spawns in random places. Each time a hunt starts, hunters will be at a different Base Camp.

- Hunters can change weapons and armor midhunt by going to the Base Camp.

- This feature was added due to there usually being multiple large monsters in an area and from each having a different strength or weakness.

- Hunters can now hunt freely without being held back by the main objective/quest, even if the quest is complete. Hunters can hunt freely without any limits now.

- Hunters use Scout Flies as guides to help them navigate the area if they can't find the monster and to find certain items, including drool and footprints.

- The monsters can easily change the environment you are fighting in with certain attacks and destroying certain objects.

- Each large monster in a location has a territory in a certain part of the area. In some cases, hunters may need to lure another threat into their territory in order to get their target to reveal itself.

- By hiding from monsters, hunters can avoid fighting them or prepare for a silent escape from the battle.

- Capcom thought about giving the monsters health bars due to a majority of people. Globally, fans requested for a way to see how much damage they were dealing, so Capcom decided to add damage numbers to the this game.

- The Quest Giver was fully voiced in English, and she sent the hunter on a quest to hunt an Anjanath, the T-rex-like monster shown in the reveal.

- Hunters can quickly pick up resources as they run by, meaning you don’t have to stop and wait for foraging animations.


dengekionline.com/elem/000/001/538/1538583/

A ver si con estas declaraciones se acaba de una vez la gilipollez.
Xenorpg
SquareSoft
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#27  Enviado: 09:38 14/06/2017

En respuesta a Yvlaskya (réplica 26).
Entrevista en Dengeki (Resumen)

- Monster Hunter: World has been in development for four years.

- Originally, it was going to be called "Monster Hunter 5", but the development team really liked the name, "World" (Japanese ワールドGuiño.

- The Base Camp spawns in random places. Each time a hunt starts, hunters will be at a different Base Camp.

- Hunters can change weapons and armor midhunt by going to the Base Camp.

- This feature was added due to there usually being multiple large monsters in an area and from each having a different strength or weakness.

- Hunters can now hunt freely without being held back by the main objective/quest, even if the quest is complete. Hunters can hunt freely without any limits now.

- Hunters use Scout Flies as guides to help them navigate the area if they can't find the monster and to find certain items, including drool and footprints.

- The monsters can easily change the environment you are fighting in with certain attacks and destroying certain objects.

- Each large monster in a location has a territory in a certain part of the area. In some cases, hunters may need to lure another threat into their territory in order to get their target to reveal itself.

- By hiding from monsters, hunters can avoid fighting them or prepare for a silent escape from the battle.

- Capcom thought about giving the monsters health bars due to a majority of people. Globally, fans requested for a way to see how much damage they were dealing, so Capcom decided to add damage numbers to the this game.

- The Quest Giver was fully voiced in English, and she sent the hunter on a quest to hunt an Anjanath, the T-rex-like monster shown in the reveal.

- Hunters can quickly pick up resources as they run by, meaning you don’t have to stop and wait for foraging animations.


dengekionline.com/elem/000/001/538/1538583/

A ver si con estas declaraciones se acaba de una vez la gilipollez.
Como sigas poniendo ese tipo de declaraciones me sé de uno que te va a desear la muerte.
:3
snake128
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#28  Enviado: 09:50 14/06/2017

En respuesta a Xenorpg (réplica 27).
En respuesta a la réplica #26
Como sigas poniendo ese tipo de declaraciones me sé de uno que te va a desear la muerte.
Empieza por Dungeon? Jajajaja está un poco paranoico con este tema la verdad, que si Sony ha comprado el juego, claro y se lo da a Xbox/PC en bandeja no?

Bueno ya era hora de un Monster Hunter como dios manda, no los refritos de refritos de las portatiles.

Un saludo
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#29  Enviado: 09:54 14/06/2017



game.watch.impress.co.jp/docs/interview/1065192.html
CLOUD_CR
SOLDIER 1st Class at Shin-Ra Electric Power Company
Lugar: Midgar · 5606 mensajes · Colección
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#30  Enviado: 10:33 14/06/2017  Editado: 08:46 27/09/2017 (3 veces)

En Japón Monster Hunter: World es exclusivo de PS4!

_________________________________________________________________________________________________


Por cierto, el MH Portable 3rd es juego más vendido de la saga.

www.capcom.co.jp/ir/english/finance/million.html



Ojalá más adelante saquen un hipotetico MH Portable World en PSVita.
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