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[Hilo oficial] Monster Hunter: World (Early 2018) - Stream japonés el 20 de Junio.

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#1  Enviado: 21:14 13/06/2017




Bienvenidos al hilo oficial de la nueva entrega de Monster Hunter, dejaré la información oficial de la zona de prensa de Capcom, vídeos y un poco más de información. En cuanto se conozcan más detalles actualizaré (previsiblemente el día 20).

Información:

Título: Monster Hunter: World
Fecha de lanzamiento: Early 2018 PS4/XB1, más tarde en PC.
Twitter oficial: twitter.com/monsterhunter



El staff de las entregas principales (1,2, Tri y 4) es el encargado del desarrollo del juego.


Imágenes:



Boxart





Vídeos:




El 20 actualizaré con el stream que dejare en su momento.
javi_ma85
No games ¯\_(ツ)_/¯
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#2  Enviado: 21:18 13/06/2017


👍
ivanff12
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#3  Enviado: 21:34 13/06/2017

De lo mejor del E3
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#4  Enviado: 01:20 14/06/2017  Editado: 01:45 14/06/2017 (2 veces)

Pensé que iba a tener más movimiento, un par de detalles:

- Confirmado que no habrá cross-play entre plataformas.
- Servidores globales.
- No es un open-world aunque los mundos son grandes y sin pantallas de carga.
- Se podrá jugar offline.
- La versión japonesa no tendrá textos en inglés
- Remarcan otra vez: NO es un spin-off, es una entrega principal.


El juego va a estar hoy en el Live Playstation en un rato.



Monster Hunter: World is not a spin-off.
Monster Hunter: World was worked on by the main development team in Japan.
You can play offline.
Fishing, mining, and capturing bugs still in the game.
All 14 weapon types confirmed in the game.
Tails still cuttable.
Hunt, Carve, Forge loop is still there.
Still has the same rewarding and challenging gameplay.
Health, stamina, potions, sharpness still present.
Sound still plays after making a good well done steak.
Targeting locked 30FPS across all platforms(referring to console).
The game uses the MT Framework. Maybe PC as well, weird wording in this one.
Insect Glaive will be in the game.
When asked about Hunter Arts, response was "Brand new title. Brand new gameplay systems in place!"
Separate maps, but zones are gone!
More clarification on maps/zones: "It's not open world game, but all the maps are massive and wide open, without any loading screens Sonrisa"
Charge Blade is in, Tonfa is not.
No underwater combat.
No Prowler Mode in Monster Hunter World.
Palicoes are in the game.
In-game voice chat is supported.
You can either choose to sneak past small monsters to avoid fighting them, or kill them to collect/loot their bodies. The world is "hella flexible."
Gestures will be present in Monster Hunter: World.
They are completely focused on World for the western markets, and Monster Hunter: World is once again confirmed as the next main title in the series.
After being asked if there will be a Monster Hunter 5 or a game for the Japanese audiences, they reply was: "This is the next generation of Monster Hunter!"
You can both do drop-in/drop-out co-op, or form a pre-hunt party in Monster Hunter: World.
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#5  Enviado: 01:55 14/06/2017

Me apunto al hilo, que a este juego le voy a dar muy fuerte.
Another_enix
Niño del moco
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#6  Enviado: 01:58 14/06/2017  Editado: 01:59 14/06/2017 (1 vez)

No apuntamos por aquí, @Yvlaskya si tal avisa por las tabernas y el hilo del E3 de Sony si no mucha gente no se da cuenta que lo abriste, yo me acabo de enterar al verte en el E3 de Microsoft.

A mi la saga la verdad es que ni fu ni fa, la vez que podre la saga en ps2 salí tan escaldado con su gameplay que para dar espadazos había que usar el yostick que no quise saber más de ella pero bueno con este y ahora con gráficos más potables igual le doy otra oportunidad, estaremos atentos por aquí a lo que vaya saliendo.
Hoxe tamén manterei a miña cara sorrinte!!!!!!
Laaucha
Adquisidor del "hardcoreta seal of approval" de Qenstar y Mr.7
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#7  Enviado: 02:04 14/06/2017

Voy pillando sitio por aqui, a duo con la replica de Javi:



Que Capcom siga usando el MT Framework me parece una gran noticia.
« Laaucha a.k.a. Frigodedo, by Suda51 y LadnaV » ● Capcom, por favor, dame un nuevo Devil May Cry ● // "Laaucha viene a lo Vettel....que a lo tonto y casi sin darnos cuenta...te gana 4 mundiales seguidos" // "Qué le vamos a hacer, el hijo de Marcus está destinado a comerse el rabo de Geralt para toda la eternidad".
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#8  Enviado: 02:07 14/06/2017  Editado: 02:11 14/06/2017 (1 vez)

En respuesta a Another_enix (réplica 6).
No apuntamos por aquí, @Yvlaskya si tal avisa por las tabernas y el hilo del E3 de Sony si no mucha gente no se da cuenta que lo abriste, yo me acabo de enterar al verte en el E3 de Microsoft.

A mi la saga la verdad es que ni fu ni fa, la vez que podre la saga en ps2 salí tan escaldado con su gameplay que para dar espadazos había que usar el yostick que no quise saber más de ella pero bueno con este y ahora con gráficos más potables igual le doy otra oportunidad, estaremos atentos por aquí a lo que vaya saliendo.
Lo acabo de poner, a ver si se va sumando gente ^^      


Reconfirmación otra vez, he perdido la cuenta ya:



Impresiones desde el E3

Watched Live Gameplay of Worlds (Details)

I watched a live gameplay demo of Monster Hunter World's at E3 today and just wanted to give my thoughts. We watched 4 players start a quest, but I they didn't finish it.Therst thought is this game does not seem like a spin off in the slightest. The game looks like everything I wanted monster hunter to be, environment damage, monsters attacking each other, no loading screens.

This is going to be long, but I'll do a TL;DR at the end. I'm on mobile so please excuse any bad formatting. They quest started off with us getting directions on how to hunt. The interesting part was it was voice acted. Not a bad thing, but I threw me off, and only had 1 player playing. He goes into the first area and almost immediately a large monster comes out, but doesn't bother you. The monster attacks Aptonoth and swallows it whole. The tracker bugs pick up on a trial the happens to follow the new monster.

The Monster A began feeding it's young but the hunter carries on following the trial. He runs into the Main Monster in the next cave and uses rocks to create sound and lead the monster out to Monster A. They get into a fight and the main monster attacks and kills Monster A. He begins the fight but after it enrages he leads it to a new area. Where a Rathalos shows up and both immediately begin fighting. They keeps stressing that there is a hierarchy of monsters.

The player uses a beacon to call in the other three hunters mid quest. And the other hunter show up in the area relatively quickly. As they fight a hunter places a barrel bomb by some rocks and blows it up. Water begins to rush out and wash away the Rathalos and hunters to another area. And they fight a little longer. They use barrel bombs to blow up a tree to damage the Rathalos. And that's about where it ends.

Some other small details: -The game shows damage with each attack - A player ate something that gave him stamina straight from the environment

TL;DR The game doesn't look like a spin off. Looks beautiful. No loading screens. Environment and other Monsters can aid your hunt.

Edit: It was 100% live gameplay. The people before talked about a PS4 crashing mid game. It looks like a normal monster hunter game, I'm on mobile so it was condensed, but there was a good amount of fighting, but they definitely were trying to show off the new mechanics.
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#9  Enviado: 02:27 14/06/2017

Nuevas imágenes

DMCZ
The Bad
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#10  Enviado: 02:37 14/06/2017

Pues la peña sigue diciendo que es un Spin-off, aunque esté el equipo principal y Capcom lo repita varias veces.

De todos modos el juego se ve feote y tosco.
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#11  Enviado: 02:38 14/06/2017

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#12  Enviado: 02:42 14/06/2017  Editado: 03:04 14/06/2017 (2 veces)

A menos cuarto empieza el segmento del juego en el Live Playstation. No creo que tengamos gameplay y será entrevista seguramente pero ahí está.



EDIT

Va con retraso, están con Uncharted ahora aún. Mirad la tabla.

EDIT 2

Básicamente ha sido información ya posteada y el B-Roll japonés que se vio ayer. Lo nuevo será el 20 de Junio, cuando salga lo pondré igual.
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#13  Enviado: 03:24 14/06/2017

Más imágenes

fenom
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#14  Enviado: 03:56 14/06/2017

Esta es la razon del porque Capcom no tenia intencion de lanzar MHO en occidente.
T H I S  I S  I N C R E D I B L E _
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#15  Enviado: 04:34 14/06/2017  Editado: 04:36 14/06/2017 (1 vez)

Impresiones de la demo privada

Sorry for late reply, it's a private demo you can sign up for at E3. Four developers from Japan playing the game unscripted (they were unable to defeat Rathalos lol).

Started demo off with just one hunter, he tracked the new monster with "scout flies" ...

when the battle got rough, he led the new monster to Rathalos Nest very high up in the environment.

Rathalos was pissed to see the hunter and the monster creeping into his lair and preceded to wreck everything.

Great animations of the monsters fighting each other. The lone hunter sends signal flare and 3 other devs join mid battle.

Lots of vertical combat, more than MH4. Seems all hunters have a grappling hook.

The monsters interactions with each other was very cool, they encountered 3 different large monsters during demo.
One of them ate an herbivore whole lol.

The rapid fire on the heavy bowgun is a special ability.

The combat looks and feels like traditional monster hunter with quality of life improvements.

Day and night cycle is realtime, Rathalos destroyed a dam which cause an area to flood. Sweeping 2 of the hunters out of the area.

I really like that they went back to a more prehistoric feeling and mood to the game.

The fours hunters fighting together looked awesome, Rathalos has many new attacks, throws and animations.

The bow has a nice new attack which drops small bombs on top of the monsters.

I think they finally updated the Rathalos model haha.
I wish it was a bit more stylized, but the Graphics look great.


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