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| #1 Enviado: 03:27 22/06/2012 Editado: 07:37 08/08/2012 (47 veces) |

| Phil Spencer, Vicepresidente Corporativo de Microsoft Studios |

| Phil Harrison, Vicepresidente Corporativo de la Division de Entretenimiento Interactivo en Europa. |

| Matt Booty, Manager General de Microsoft Studios |

| Ken Lobb, Director Creativo de Microsoft Studios |

| Los estudios first party |

| 343 Industries |

| Turn 10 |

| Rare Ltd. |

| Lionhead Studios |

| Big Park Studios |

| Good Science Studios |

| Twisted Pixel |
| Microsoft Studios Vancouver |

| Microsoft Studios Victoria |

Press Play |

| Otros |

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| #2 Enviado: 04:52 22/06/2012 |
NIS America Won’t Release Clan of Champions On Xbox 360 After All You may recall that, last year, NIS America announced a game titled Clan of Champions for release in North America. Titled Gladiator Vs. in Japan, the game was a PlayStation 3 title in NIS’s home market, but the publisher expanded it to the other two platforms for the west—the Xbox 360 and PC (via Steam). This evening, however, NIS America announced that Clan of Champions will not be released for the Xbox 360 after all. Instead, the game will be released via the PlayStation Network this summer, and a Steam release will follow later in the year. Clan of Champions is an arena-based fighter where you select a human male, female elf or an orc, and customize their appearance and gear. From there, you can play in 3-person team co-op mode, or in 3-on-3 versus battles. Clan of Champions’ cancellation means that NIS have no announced projects scheduled to be published on the Xbox 360. When we asked NIS America president, Haru Akenaga, whether the company had plans for Xbox 360 development last year, he told us: “We are planning to do so, but cannot release any details at this moment.” |
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| #3 Enviado: 09:20 22/06/2012 Editado: 10:02 22/06/2012 (3 veces) |
| Microsoft to grow Victoria base Head of entertainment development intends to hire more young talent Don Mattrick, head of Microsoft Corp.'s gaming division, said Greater Victoria is filled with great young minds and looks forward to hiring more staff for the company's new studios in downtown Victoria. Don Mattrick, head of Microsoft Corp.'s gaming division, said Greater Victoria is filled with great young minds and looks forward to hiring more staff for the company's new studios in downtown Victoria.Photograph by: Lyle Stafford , timescolonist.com (June 2012)Victoria has all the ingredients needed to continue growing as a high-tech community at a time when analysts predict the number of smart-connected devices will climb by the billions in coming years, the president of Microsoft's Interactive Entertainment Business told a business audience on Wednesday. "It feels to me that all the ingredients are here for this community to go through the same type of growth that I would say that Vancouver went through in the past 30 years. That's very exciting," Don Mattrick told 135 members of the Downtown Victoria Business Association at its annual meeting. Software giant Microsoft has moved into the sixth floor of the leased Dogwood Building at 1019 Wharf St. downtown where more than 30 staffers work in its new game design studio. The studio had been temporarily set up in Bastion Square since January. Mattrick, a Vancouver native who lives part-time in Victoria, is responsible for developing "key entertainment experiences that span gaming, music and video across multiple screens," Microsoft's website states. Mattrick's team leads development and marketing of such wellknown devices as Xbox 360, the controller-free Kinect, and Xbox LIVE. There are 2.4 billion smart-connected devices in the world today, such as personal computers, smartphones and tablets, Mattrick said. "In the next five years, analysts are estimating that number will grow to 4.6 billion," said Mattrick. "It will change how we do everything in our daily life - commerce, entertainment, connectivity with our friends and the world around us." Microsoft offices in Vancouver, Seattle, San Francisco, Singapore, Hong Kong and Tel Aviv have common denominators such as a great university and arts pipeline, he said. Creative people "pay attention to their environment, pay attention to the quality of life that they live and they get together," he said. "A few people can grow a few companies. A few companies can grow great linkages with different institutions and people start realizing that they can go through whatever area of passion that they are involved with and stay in their local community." The cities each have effective transportation links and diverse cultures that support the needs of technology workers and their families, said Mattrick. While Microsoft moved into the top floor of the Victoria building, construction continues on lower levels. Mattrick is anticipating future growth. "We love the charm and energy of the downtown community," he said. He showed images of the Dogwood's interior where comfortable working arrangements are set out for staff. "Tech companies tend to centre everything about people - that's the asset that we are bringing together, teams of people who have expertise in multiple areas all working together to innovate, incubate and create something new." Chris Robertson, technical director of the Victoria office, said: "We will be continuing our growth plans in the fall. We have space for 40 to 50 people on each floor." The company will use the top two floors for the first year or two and will sublease other space. Ultimately, Microsoft could have about 150 staff in Victoria, he said. "I've been amazed at the turnout [for work] that we have had. The quality of applicants and the volume of applicants is fantastic. People love Victoria. About one-third to one-half of our staff are coming from the Island." The rest are coming from elswhere in the world. "It amazed me about how easy it was to pique peoples' interest about coming here," said Robertson. Details of games projects are confidential. Robertson said the local office is contributing to a larger Microsoft program being developed in Redmond, Wash. "We are sort of the first outpost outside of the research and the incubation teams to start developing experiences for the future of entertainment interaction." Mattrick said: "Everyone in our industry wants a chance to work on something that can be No. 1. That's what our teams are aspiring to create. Things that redefine entertainment, that will hopefully be the most popular, sell the most number of units, and really round out their personal creativity as they participate in the team." On Victoria, he said: "We are finding as we get more time and linkage with the community just how great the new-to-industry youth pipeline is. There's lots of really passionate, talented people that we've been meeting. We are going to be hiring more of them so it's a lot of fun to be here." |

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| #4 Enviado: 10:19 22/06/2012 |
Lugar: València · 15676 mensajes · Colección
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| #5 Enviado: 10:44 22/06/2012 Editado: 11:26 22/06/2012 (2 veces) |

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| #6 Enviado: 11:04 22/06/2012 Editado: 11:06 22/06/2012 (1 vez) |
| Para Kutoki: |
| No es este, seguro que no. Se presentó bastante antes que el E3, y juraría que versaba en Halo Reach y no en Halo 4. Lo que buscando por youtube, no lo encuentro... pero no es ese seguro. En cuanto a lo de las reglas,estoy de acuerdo contigo, hay que cumplirlas, pero hay que cambiarlas. Hay cosas que evolucionan, y sin lugar a dudas XBLA es una de ellas. Y el juego de oddworld, es cuestión de gustos, pero me encantaría jugarlo/comprarlo. Es cuestión de gustos por supuesto. En cuanto a Mattrick lo dicho... como empresario es una 10 y lo digo en serio... lo que ha conseguido este tío es un awesome victory, pero en cuanto a mi vena jugona se resiente bastante y por eso le tengo un amor-odio curioso. Tengo que encontrar ese video.... |
Lugar: València · 15676 mensajes · Colección
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| #7 Enviado: 11:18 22/06/2012 |
| Para Kutoki: |
| No es este, seguro que no. Se presentó bastante antes que el E3, y juraría que versaba en Halo Reach y no en Halo 4. Lo que buscando por youtube, no lo encuentro... pero no es ese seguro. En cuanto a lo de las reglas,estoy de acuerdo contigo, hay que cumplirlas, pero hay que cambiarlas. Hay cosas que evolucionan, y sin lugar a dudas XBLA es una de ellas. Y el juego de oddworld, es cuestión de gustos, pero me encantaría jugarlo/comprarlo. Es cuestión de gustos por supuesto. En cuanto a Mattrick lo dicho... como empresario es una 10 y lo digo en serio... lo que ha conseguido este tío es un awesome victory, pero en cuanto a mi vena jugona se resiente bastante y por eso le tengo un amor-odio curioso. Tengo que encontrar ese video.... |

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| #8 Enviado: 12:24 22/06/2012 Editado: 12:26 22/06/2012 (1 vez) |
Lugar: València · 15676 mensajes · Colección
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| #9 Enviado: 14:05 22/06/2012 |
| Crytek's Ryse: Don't be concerned, says boss Kinect brawler "coming strong," insists Yerli ![]() Crytek's insisted its missing in action Kinect brawler, Ryse is still in development and "coming strong". Speaking to CVG in a recent Crytek interview, CEO Cevat Yerli said the title is "one of my personal darlings so it's going to be rock-solid and strong." The Crysis studio unveiled the project at E3 2011 with an intriguing concept trailer. Set in ancient Rome, the teaser showed brutal first-person combat controlled by Kinect. However, despite expectations, the game didn't show up at this year's E3. This, according to Microsoft's Phil Spencer, is simply because it wasn't ready to show. "We're still working with Crytek, we're still extremely committed to the relationship, but we want to make sure that we're putting our best foot forward every time we show the game," he said. "You'll see more about that game, no doubt." |

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| #13 Enviado: 01:25 23/06/2012 |
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| #14 Enviado: 01:43 23/06/2012 |
| no le veo gran cosa a ese juego. |

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