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| #2 Enviado: 22:51 24/05/2012 |
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| #4 Enviado: 00:31 25/05/2012 Editado: 00:38 25/05/2012 (2 veces) |
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| #5 Enviado: 01:12 25/05/2012 |
| A method for use in advertising includes initiating playing of interactive content, suspending playing of the interactive content, displaying an advertisement, and resuming playing of the interactive content. |
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| #6 Enviado: 01:24 25/05/2012 |
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| #7 Enviado: 18:23 25/05/2012 |
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| #8 Enviado: 06:13 26/05/2012 |
| Para XtremeXpider: |
Al parecer los ninjas de Nintendo están un poco sobrevalorados y los de MS si que son los ninjas absolutos |
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| #9 Enviado: 02:39 29/05/2012 Editado: 02:41 29/05/2012 (1 vez) |
| Matt Schoenholz Senior Creative Director at Xbox Senior Creative Director, Xbox Console Microsoft Public Company; 10,001+ employees; MSFT; Computer Software industry January 2012 – Present (5 months) Greater Seattle Area Currently helping define the next Xbox console, by redefining consumer touch-points across the entire Xbox ecosystem and focusing on ways in which design can strategically support a cohesive, convergent experience across hardware and software. |
| Program Manager Microsoft Public Company; 10,001+ employees; MSFT; Computer Software industry May 2010 – Present (2 years 1 month) Redmond, WA - Hardware Configuration coordination of next-generation XBOX Consoles. - Coordination with outsourced suppliers for build preparation - Support of sustaining engineering builds - Power User status for Siemens Teamcenter PLM system |
Hardware Engineer Intern XBOX Semiconductor Group, Microsoft May 2011 – August 2011 (4 months) Worked with the design team in the micro-architecture and RTL development of hardware for the next generation XBOX game console. Designed and implemented several IP and interfacing blocks that were essential in the functionality and efficiency of the audio subsystem. Created tools to automatically generate RTL for all of the system's memory-mapped registers Interacted on a daily basis with the verification team to validate my RTL implementation. |
| Recruiting Consultant (through BINC) Microsoft Public Company; 10,001+ employees; MSFT; Computer Software industry June 2011 – June 2011 (1 month) Working onsite at Microsoft's Bay Area Campus in Mountain View to help the Xbox HW organization ramp up their Silicon Architecture and Development team to build the next generation Xbox and Kincet devices. |
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| #10 Enviado: 03:12 29/05/2012 Editado: 03:12 29/05/2012 (1 vez) |
| Aries A+ Linux Beheer ECDL 2002 HTML 3.5/4.0 en PHP Microsoft 90-270 / Windows XP Microsoft 90-290 / Windows Server 2003 Windows server 2008 Windows 7 ASP.NET ontwikkelaar C# ontwikkelaar Cisco CCNAD 1 Cisco CCNAD 2 Cisco CCNAD 3 Cisco CCNAD 4 Cisco IT Essentials 1 Cisco IT Essentials 2 VMWARE infrastructure VMWARE ESX Server ITIL V3 MOF 4.0 Games ontwikkelaar Citrix Server Specialismen Systeembeheer It Beheer ICT Beheer Ervaring met programmeren op de Sony PS3 Ervaring met programmeren op de Sony PS4 Ervaring met programmeren op de MS Xbox360_DEV Ervaring met programmeren op de MS Scorpion Netwerkbeheer |



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| #12 Enviado: 19:06 29/05/2012 |
Rasterización: Es importante que en todas las GPU con capacidad DirectX 11 la teselación no resulte en mucho polígonos cubriendo 1 pixel o menos, para permitir que los rasterizadores mantengan un razonable nivel de eficiencia.![]() |



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| #13 Enviado: 21:30 29/05/2012 Editado: 22:05 29/05/2012 (1 vez) |
| Infinity Ward's Xbox 720 Modern Warfare may use Unreal Engine 4, offer Battlefield-style destruction Expect "large complex destruction sequence simulations" among other things |
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| #14 Enviado: 17:39 30/05/2012 Editado: 21:23 30/05/2012 (2 veces) |
Well I only have 2 options to choose in that post but I honestly think it will be bigger. |
| Ps4 is not final yet and can change a lot but Xbox 3 it's more or less clear right now and the gap is big in almost every part |
| PS4 CPU: AMD SOC. 4 core GPU: 1.8 teraflops, 1152 SPUs at 800 mhz. RAM: 2GB of unified ram Xbox 720 CPU: IBM (possibly AMD) extremely powerful GPU: 1.5 teraflops GPU RAM: 4-8 GB of DDR3, 1-2GB of video Wii-U CPU: IBM GPU: 0.5-1.0 teraflops RAM: 1.5-2 GB |
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| #15 Enviado: 21:39 30/05/2012 |
| Microsoft Corp. MSFT -0.51% is planning to include an optical disk drive in the successor to its Xbox 360 console, according to a person familiar with the matter. The software company also had concerns about access to Internet bandwidth, the person said. A Microsoft spokesman declined to comment. |
| Sony Corp. considered but ultimately rejected a download-only plan for its next videogame console, people familiar with the matter said, opting to include an optical disk drive rather than break with decades-old industry practice. The Japanese electronics maker's flirtation with dropping the optical drive underscores the rising importance of online networks in the videogame industry, which allow console users to download games, television shows and music without the need for disks or cartridges. Sony is planning a 2013 release for the successor to its PlayStation 3 console, people familiar with the matter said. Consoles without optical drives would likely add to pressures on brick-and-mortar and online retailers that sell game disks. But Sony decided against a download-only model largely because Internet connections are too inconsistent around the world, one of the people familiar with Sony's thinking said. Because game files are large, customers in countries where Internet connections are relatively slow would be hobbled by a requirement to download games, the person said. [0530playstation] Reuters Sony is looking to the next generation of its gaming consoles. Above, a 2009 poster of the Sony Playstation logo. A Sony spokesman declined to comment. |