En respuesta a CRITICON (réplica 43)
Entiendo que las únicas diferencias entre la versión DC y GC de Sonid Adventure 2 son la ausencia de los cameos de Big the Cat, el Chao Garden y un mejor modo 2P.
Hay algo más que me esté perdiendo?
A Black Market has been added to the Chao Kindergarten. It was originally a limited feature of the website.
Big the Cat's cameos have been removed from the stages. He is also replaced by a Dark Chao in the multiplayer mode. However, he can still be seen in cutscenes, but only on Dark Side and Final Story.
Amy Rose, Chao, Tikal, Metal Sonic, Dark Chao Walker and Chaos 0 are now available at the start of the multiplayer mode and have their own movesets. The 2P Mode also has more stages and settings, and alternate costumes now give the character slightly different attributes.
Tails and Eggman's lock-on power now utilizes a faster system able to lock-on every 8 frames which was previously every 12 frames on the Dreamcast.
The first frame of Knuckles' Spiral Upper attack, and Rouge's Screw Kick, has roughly double the reach on Dreamcast. This was removed in the GameCube version, leaving it with only the same reach as the rest of the move. Additionally, a few more objects were given immunity to those moves, most notably the safes around the perimeter of Security Hall.
Chao Karate has been added to the Chao Stadium. The A-Life system has also been slightly enhanced.
The unlockable costumes for Sonic, Shadow, Knuckles, Rouge, and Eggman have changed somewhat.
The VMU game Chao Adventure 2 has been replaced by the Tiny Chao Garden, available via GBA connection.
Some of the games graphics have been touched up while others were downgraded. The main characters have minor enhancements, but lighting effects and enemy models have been noticeably downgraded. Inexplicably, some of the writing on the mechs has vanished as well.
For example, in the Dreamcast version, many of the G.U.N. robots have blue fiery jets to keep them floating/moving; in the GameCube version, however, all that's left are the jet nozzles.
Also in levels where lighting would pulse down the screen like in Egg Quarters, when you encounter the Egg Beetles, and Iron Gate when a security sector has been breached, the lights no longer pulse.
The intro is different showing the six main characters instead of just showing outer space with the game's logo.
The title screen and the main menu screen are different.
Some posters in the stages have been changed or rearranged.
In the GameCube version of the cutscene where Sonic and Shadow meet for the first time, the police officers' voices are cut off short and over lap each other. In the Dreamcast version of the cutscene, the police officers shout at Sonic in full sentences.
The Chao Gardens were a little bit bigger in Dreamcast version. The Dark Chao Garden in particular has changed, having removed the blood-red water and cave, as well as a ramp leading up to another tomb stone in the original release.
The Dreamcast version had the "Download Event" mode where the player could download various events.
A Halloween and Christmas theme could be set for the background and outfits for the characters in the Dreamcast version. This was removed from the GameCube version.
The Knuckles segment of the final level, Cannon's Core, is made easier due to boxes being placed in the areas where he get air bubbles. When Knuckles takes in an air bubble he sinks a few inches. In the original version, taking in air would make him sink and touch the hazardous ground and take damage or lose a life. Because of the boxes in the GameCube version, Knuckles can take in the air bubbles without getting hurt.
In the Dreamcast version, the characters had about three unlockable costumes. In the GameCube version, each character only has one costume.
Some of the cutscenes have been altered slightly, either with camera angles or when dialogue has been said. The most notable is the first cutscene between Knuckles and Rouge - she has a different camera angle when she looks up at Eggman, and she screams at a different time when the Master Emerald is broken (overlapping Eggman's quiet exclamation). Her mouth just gapes open with no sound coming out.
When the President is speaking to Eggman, there seems to be a lag issue between their conversation on Eggman's screen showing several arm movements at one time.
In the Dreamcast version, Metal Sonic had Shadow's attacks Chaos Spear and Chaos Control. This was removed in the Gamecube version for an unknown reason.
In the Dreamcast version, Chaos had Rouge's poses and attacks. This was also replaced in the Gamecube version by more realistic attacks and poses that Chaos would have.
In the Dreamcast version, the extra characters had no voices whatsoever, except Amy. In the Gamecube version, Tikal is given a voice and Metal Sonic, Chaos, and the Neutral and Dark Chaos are given sound effects.