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| #93 Enviado: 04:30 08/04/2012 |
3D-Bee The realtime 2D to 3D hardware converter |
| Technology The 3D-Bee's breakthrough technology provides viewers with never-seen-before, high quality, Natural 3D™ through our 2D to 3D realtime hardware converter, the 3D-Bee. Convert any 2D video, up to 1080p from standard sources in realtime while you watch them! |
| Exceptional 3D hardware and software solutions are a 'future-proof' technology that enables flat-panel displays to show high-definition 3D |
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| #94 Enviado: 00:00 12/04/2012 Editado: 00:01 12/04/2012 (1 vez) |
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| #95 Enviado: 00:06 12/04/2012 |
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| #96 Enviado: 00:11 12/04/2012 Editado: 00:15 12/04/2012 (1 vez) |
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| #97 Enviado: 01:30 13/04/2012 |
Si no me he equivocado al leerlo, parece ser que Retro ha hecho un nuevo fichaje, esta vez el afortunado viene de trabajar en Rage www.linkedin.com/pub/timothy-wilson/4/a7/87 |
| Wii U not at Gamescom this year Nintendo to compensate with own, fan-facing PR events Nintendo has confirmed that it won't be attending Gamescom this year, dashing hopes that the show would offer fans the opportunity to get hands-on time with the new Wii U. A statement from Nintendo Germany explained the situation, offering some reassurance with the promise of specific Wii U lead PR events across Europe later this year. "Although Gamescom is one of the most important fairs of the year for us, we've decided not to take part this year," said Nintendo Germany spokesperson Silja Gulicher. "Instead we plan to broaden our post-E3 activities to introduce our retail and media partners to the Wii U and the newest titles for the Nintendo 3DS. On top of that, as part of the pan-European marketing, PR and event activities for later this year we are planning a whole array of events that will offer our fans the opportunity to try out our latest titles. We'll have more information about that soon." Nintendo is known for eschewing a heavy presence at most trade events, usually sticking to a keynote at E3 and solid representation at the Tokyo Game Show |
| Miyamoto habla de fzero para wiiU (En resumen dice que en esta generacion por los graficos no veian aliciente a hacer una nueva entrega pero con wiiU es perfecto para un nuevo fzero) Miyamoto was also asked by the publication why Nintendo hasn’t created a new game in the F-Zero franchise. Miyamoto claims that it wouldn’t be surprising enough on current hardware, but the Wii U could be the perfect fit. “I think at the time it was a really big surprise, a new thing, a product that made sense,” he said. “I don’t see with current hardware how you could create a similar surprise. “But maybe with future hardware, with Wii U coming up, maybe we could create something that does make sense, either as a smaller game, or a fully fledged title.” http://mynintendonews.com/2012/04/12/miyamoto-keen-on-a-new-zelda-link-to-the-past-for-3ds-and-also-f-zero-for-wii-u/ |
| Los jugadores comienzan el juego trabajando en la Investigación y la Sección de Desarrollo, muchos fabricantes de automóviles estarán presentes en este juego.El juego tiene un aspecto muy desarrollado de personalización que le permite construir un coche de la A a la Z a partir de componentes suministrados por diferentes fabricantes. Con la tableta de Wii U, los jugadores pueden personalizar todas las partes de su vehículo, Una vez que el jugador termine las specs de su vehiculo , debe pasar las pruebas con la I + D. Este sistema de análisis será muy similar a la de las licencias que podemos ver en Gran Turismo ". "El multijugador en gran medida alarga la vida del juego a través de retos mensuales que requieren a los jugadores construir los nuevos vehículos. Compras en línea con capacidad para 12 jugadores. Estas carreras se ganan puntos para mejorar y crear vehículos nuevos para el fabricante de que el jugador va a representar. " |
‘Players will begin their careers working for R&D Division, one of many fictional automobile manufacturers and concept design providers in the game. The title features a deep car customization element which allows you to build cars from scratch based on concepts provided by car manufacturers such as R&D Division. Using Wii U’s tablet, players can customize everything from the vehicles individual spark plugs to curing plastics on the exterior finish. Once a player finishes their first vehicle, they’ll be put through R&D Tests, which has been directly compared to Gran Turismo’s licensing system.’ Dual Pixels also provided in depth details of the Online Mode in the game: ‘CGP ‘s online multiplayer will add longevity to the title by providing monthly challenges many of which will require you to design cars to pass downloadable R&D Tests. Online races will accommodate 12-players simultaneously; you will earn points by creating cars and racing them for your company. |
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| #98 Enviado: 16:09 16/04/2012 Editado: 22:04 16/04/2012 (1 vez) |

| #99 Enviado: 16:30 16/04/2012 Editado: 16:39 16/04/2012 (1 vez) |
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| #100 Enviado: 21:08 16/04/2012 |

| #102 Enviado: 21:11 16/04/2012 |

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| #103 Enviado: 21:14 16/04/2012 |
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| #104 Enviado: 21:34 16/04/2012 Editado: 21:35 16/04/2012 (1 vez) |


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