| #1 Enviado: 23:07 02/02/2012 Editado: 19:05 12/03/2012 (11 veces) |

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Modos de juego - Modo historia - Modo arcade (pelea hasta el amanecer) |
Premios de avatar Conoce a Emma Completa el modo historia Desbloquea el primer nivel del modo arcade en pesadilla |
Multimedia Trailer de lanzamiento: Secreto: (Pincha para leerlo) ![]() ![]() ![]() |
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| Arizona desert was once the floor of a primordial ocean. Not a lake, an ocean. |
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| #2 Enviado: 10:49 03/02/2012 Editado: 10:49 03/02/2012 (1 vez) |
| #3 Enviado: 18:33 04/02/2012 |
| “This is one step on Wake’s path forward, and it certainly doesn’t end here. For some gamers it begins here, and we think this is a cool entry point. But right now, this is what we’re focused on.” It’s “close to five hours” long, according to head of franchise development Oskari Häkkinen, and transports Wake from America’s tree-strewn Pacific Northwest to the Arizona desert. The structure, too, has shifted. “If Alan Wake was two-thirds story and one-third action, American Nightmare is one-third story and two-thirds action,” Myllyrinne adds, before likening it to Tarantino’s From Dusk Till Dawn. For the moment, though, Alan Wake is to remain with Microsoft, who will publish American Nightmare. Remedy came forward with the game as the next step in Wake’s adventure and Microsoft was “supportive” of the idea of an XBLA-only update, so don’t expect it to appear elsewhere. |
| #4 Enviado: 20:50 05/02/2012 Editado: 20:56 05/02/2012 (1 vez) |

| The hub areas in American Nightmare suggest you’re closing in on your open-world ambitions for the first game. SL: Well, certainly the tech for open-world spaces has been there in the engine and in the tools, and American Nightmare has given the team and level designers liberty to have fun with it and experiment. The idea with the locations is definitely a lot more hub-like in approach, and you’ll be revisiting the same locations under different circumstances and the tasks structure takes you to different places while unlockable areas open up. |
| The combat has changed, too. There's still that solid light mechanic at the centre of it all: you have to shine Wake's torch at darkness-shrouded enemies to cleanse them before filling them with bullets. But instead of torch, flare and pistol, there's a much wider arsenal to play with, and a bigger selection of enemies to face. Aside from the possessed humans we've seen before, there are monsters that split into five when the light hits them, scurrying creatures that burst into a cloud of smoky birds when shot, and lumbering chainsaw-wielding behemoths. |
| It's a stylish game, and a polished one, too – it might be a download title, but that doesn't mean that Remedy is taking production values any less seriously. There are licensed tracks from Kasabian and the Old Gods of Asgard – Club Foot is put to particularly good use as Wake flees from the burning wreckage of an oil refinery flying through the air behind him. It's only after a few hair-raising action sequences that we're shown Wake's nemesis, the deceptively harmless-sounding Mr Scratch – a murderous psychopath who gets his kicks from leaving videos of himself torturing and murdering victims in Wake's path. |
| Alan Wake's American Nightmare shows a studio that's adaptable and ready to try its hand at new things. As well as the core five-hour adventure, there will be leaderboards and a horde-mode-style arcade arena to add value. But I'm not sure that American Nightmare needs those extra features to justify its existence. There's ample room for short-form episodic thrillers in the modern gaming diet. |
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| #15 Enviado: 10:49 08/02/2012 |