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| #211 Enviado: 10:56 12/02/2012 |
| #212 Enviado: 22:53 13/02/2012 |
| “Games industry magazine MCV cited their own sources when they joined PSM3 in confirming PS4′s debut at June’s E3 show, but Sony boss Kaz Hirai served all of us a big glass of ‘shut up’ by denying that there will be any new console at E3. So who’s telling fibs?”, stated the March 2012 issue of PSM3. “Nintendo will attend E3 with Wii U, Microsoft will make a next-gen announcement, and Sony need more than Vita to convince the world they’re equipped for a new console era. Don’t hold your breath for hardware designs, but some proof that PS4 exists is vital to Sony’s success. Expect a name –Playstation 4, duh – at E3, with more at TGS.” |
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| #215 Enviado: 23:07 13/02/2012 |
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| #217 Enviado: 16:04 14/02/2012 |
CryEngine devs 'turn to next-gen target systems'![]() A group of unnamed developers are specifically working on next-generation game projects with CryEngine 3, according to the tech’s vendor Crytek. CryEngine business executive Carl Jones said studios “are already using CryEngine 3 for games with target platforms significantly higher in power than the current-gen consoles”. Develop understands that a range of studios are currently building titles for Microsoft’s successor to the Xbox 360. In some cases, dev houses have spent more than a year on various projects. Several internal Sony studios, meanwhile, have begun early work on PlayStation 4 projects. However there is little evidence that third-party companies have access to the future console. In October, Develop published a report drawn from a range of sources within the middleware sector that pointed to an E3 2013 unveiling of the so-called Xbox 720. Since then it had been rumoured, and subsequently denied, that Microsoft will reveal the system this July in Los Angeles. Last year Crytek publicly rejected claims that its UK games studio was working on Xbox Next projects. Now in an interview with the upcoming issue of Develop Magazine, Jones insisted that Crytek’s engine is ready for next generation projects. He said Crytek does not need to emulate Epic Games’ strategy of building a new engine for successors to the PlayStation 3 and Xbox 360. “We've been planning for next gen development since we started CryEngine 3,” he said. “We'll be showing more on this during 2012. We don't need to rebuild our engine to deal with higher spec gaming devices, which will come on line in the next few years.” There are currently about 50 commercial CryEngine games projects in production, the Crytek exec said. DEVELOP ENGINE SPECIAL Jones’s comments come as part of Develop’s industry-leading examination of game engines, drawing views from the likes of Epic Games, Havok, Unity, Blitz Games, Terminal Reality, Stonetrip and more. The issue will launch on February 23rd, while extra copies of will be distributed for free at GDC. “Right now, I think the engine space is in a good state,” Jones said in the feature. “Last year Crytek doubled our engine business from 2010, so we're happy with the demand for CryEngine 3. There's good competition and a lot of choice for developers. “In future, engines will have to provide more and better tools, as games become larger and closer in quality to CG movies, but still needing quick development times. “These criteria drive a need for faster tools and pipelines; and support for more platforms, as so many devices will be games-capable in future.” |

| #218 Enviado: 17:35 14/02/2012 |
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| #220 Enviado: 18:45 14/02/2012 |
| “are already using CryEngine 3 for games with target platforms significantly higher in power than the current-gen consoles”. |

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| #221 Enviado: 18:48 14/02/2012 |
| “are already using CryEngine 3 for games with target platforms significantly higher in power than the current-gen consoles”. |

IGN apunta a que Project Cafe será “significativamente” más potente que Xbox 360 y PS3 Sobre este tema se ha recogido el siguiente comentario en IGN. …no sabemos exactamente hasta qué punto el poder de “Wii 2 ” será mayor comparado con el de Xbox 360 y PlayStation 3, se someterá a debate. Hemos oído hablar que “de manera significativa”, pero no sabemos exactamente lo que eso significa. Esa palabra no es una cifra concreta. Usted y yo probablemente tengamos ideas muy diferentes de lo que esa palabra representa. |
| #222 Enviado: 18:50 14/02/2012 |
IGN apunta a que Project Cafe será “significativamente” más potente que Xbox 360 y PS3 Sobre este tema se ha recogido el siguiente comentario en IGN. …no sabemos exactamente hasta qué punto el poder de “Wii 2 ” será mayor comparado con el de Xbox 360 y PlayStation 3, se someterá a debate. Hemos oído hablar que “de manera significativa”, pero no sabemos exactamente lo que eso significa. Esa palabra no es una cifra concreta. Usted y yo probablemente tengamos ideas muy diferentes de lo que esa palabra representa. |

| #223 Enviado: 23:36 15/02/2012 |
| Yet another job post suggesting Microsoft is currently working on its next-generation Xbox has appeared, this time suggesting the fabled device will house 3D technology. First spotted by tech site BGR, the job listing in question appeared on Microsoft's site earlier in February. Asking for an Algorithm Research & Development Engineer for Xbox team in Israel, the listing's emphasis on developing new 3D imaging technologies soon raised suspicions that the job was focused on developing tech for Microsoft's next Xbox. Specifically the post asked for an individual interested in developing "image processing algorithm and 3D imaging technologies which will serve millions through the world". The rumour follows on from a similar report published in January by IGN. In it, IGN similarly reported that the next Xbox - commonly referred to as the Xbox 720 - would house a processor that supports 3D. The reported 3D tech support is one of many Xbox 720 rumours circling the the cyber highways. Prior to the job posting, a report from Xbox World magazine claimed a number of unnamed sources have confirmed several details regarding the currently fictional Xbox 720's design. The magazine reported that the next Xbox will be "a matt-black media hub with a mission to bring games to life in your living room with augmented reality, directional sound, and a four-player, finger-tracking Kinect." Additionally, not letting a lack of official word get in the way, the company suggested that Microsoft was working on a tablet-like controller. The controller will reportedly be similar in size to Sony's recently released PlayStation Vita handheld console. "That touchcreen will be second only to Kinect in how you operate your console," wrote Xbox World magazine. "It could be a remote control when you're watching TV, a browser when you're on the internet, extra buttons and information when you're playing a game or a portable display when you want to take your game with you." Microsoft is yet to release any official word on its next Xbox |
| #224 Enviado: 01:05 16/02/2012 |
| Given our best estimate of memory pricing and our overall cost target, a total capacity of 256 MB is targeted for the product. |
| The CPU is a custom 4GHz PowerPC CPU designed specifically for Xenon. It consists of 3 CPU cores running in a SMP model. Each core supports 2-way Simultaneous Multi-Threading (SMT), allowing a total of six simultaneous hardware threads. The architecture is scalable to accommodate a late binding decision on the exact number of cores depending on the final cost model. All cores are identical and have specially designed vector floating point acceleration (VMX2) and a shared 1MB L2 cache. |
| 64bit PowerPC, derived from Power4 architecture. |
| GPU: This is the main system controller hub containing the CPU’s Bus Interface Unit (BIU), the memory controller, a DX9/10 3D rendering core, system coherency controller and IO interface. It is broken into two main sections: the Northbridge (BIU, Memory, IO) and the 3DCore. The 3DCore is a 500MHz unified shader architecture based on the R500 and uses 10MB of embedded DRAM for the render targets and z-buffer to provide more consistent rendering performance. |
| This list can be boiled down to allowing for 2x memory, future use of HDMI/HDCP. I think other expansion issues such as RTC and USB for Helium are out of place in this document, as they are more implementation-specific. |
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