Fuera coñas con EDGE que, aunque sean unos gafapastas y a veces vayan de listos con las notas, sus reviews son muy interesantes (y todo el contenido de la revista en general), y de las pocas que no tratan al lector como si fuera tonto.
Level 1: Cookie Country (13) Stage 1 (3) - First appearance of the Ultra Sword power-up, which lets Kirby wield a giant-ass sword Stage 2 (3) - Has a cannon pick-up that automatically fires cannonballs until it runs of juice. It reminded me of the Cracker Launcher in Super Smash Bros. Brawl. Stage 3 (3) - One of the first levels to use keys a lot. You hold them and can only jump (not float). It makes it a little more challenging. Also, there was a sequence where you raced an enemy holding key, and you had to steal the key from him before he fell off a cliff in order to get an energy sphere. Stage 4 (4) - First appearance of the Monster Flame power-up, which lets Kirby shoot surprisingly lame horizontal flames. Also, rock formations in background fall down on you. You can notice them shaking to avoid them. Lastly, a french horn pick-up oddly blocks you from falling debris and enemies by projecting an umbrella-like shield. Stage 5 (Boss) - Level 1 ends with the quintessential first Kirby boss - Whispy Woods. He’s cake for the first half, but actually varies up a little bit. Honestly, he might be the hardest Whispy Woods to date, though that says very little.
Level 2: Raisin Ruins (16) Stage 1 (3) - The whip (brand new!) and hammer power-ups showed up here. Also, I did the ol’ use-fire-to-light-fuse-and-hop-in-the-cannon trick. Stage 2 (4) - Flare Beam, the beam super ability, is on display here. Kirby freezes on screen and you maneuver it around kind of like Pikachu’s Final Smash in Brawl. Stage 3 (4) Stage 4 (5) - Pick up a candle to light the world around you in some areas, while you hold a crystal that makes you invisible in other areas. Also, more Ultra Sword. Stage 5 (Boss) - The boss here is Mr. Dooter, a genie thing who throws snakes at you. I whipped them Indiana Jones-style.
Level 3: Onion Ocean (16) Stage 1 (3) - Snow levels show their face in this area, as does Ice Bowl, the ice super ability that turns Kirby into a giant snow ball. It’s rather choice. Stage 2 (4) - Kirby dawns what is essentially Kuribo’s Shoe in the first of a handful of appearances in the game. It’s clever throughout, as you have to jump off of enemy hands to make it to the hidden energy sphere. Stage 3 (4) Stage 4 (5) Stage 5 (Boss) - Fatty Puffer, a vaguely Dedede-esque, big puffer fish, takes up residence as Onion Ocean’s resident baddie.
Level 4: White Wafers (19) Stage 1 (3) Stage 2 (4) - Kuribo’s Shoe makes a return and the Grand Hammer debuts. Using some rudimentary timed Wii Remote shakes, you pound down stakes and break stuff. It’s fun. Stage 3 (4) Stage 4 (4) Stage 5 (4) Stage 6 (Boss) - This boss, an ice monkey named Goriath, was one of the tougher ones, as he throws Dragon Ball Z-esque energy attacks and pounds the ground. Damn monkey!
¿Eso de los "5 primeros mundos" va con segundas? ¿Lo has copiado textualmente de algún sitio?
Pocos niveles. Más de los que esperaba, pero pocos, después de todo. En cualquier caso, si todos son tan largos como los que probé en la Gamefest, se compensará bastante la cosa. Y a eso habría que sumar los desafíos de habilidades (espero que haya uno por cada poder).
Por cierto, he olvidado comentarlo, pero también me alegra sobremanera (y me parece un avance que ya iba haciendo falta) que casi todos los niveles tengan algún tipo de particularidad jugable que los identifique
- Kirby's Return to Dream Land (9/9/8/10, 36 points): If a Wii is your only console, this is pretty much your only bet for the week...or the month, perhaps. "A very competently made action game," began one review. "It's fun using Kirby's abilities to make your way through each stage, and multiplayer, which you can go in and out of at any time, allows for a quick, easy co-op experience with your family and friends."
"Kirby is cute as always," another editor echoed, "and while it's a standard sort of action game, the large amount of copy abilities you use to advance is as fun as always. The difficulty ramps up very leisurely, so even casual users can have fun playing this."