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| #127 Enviado: 21:52 24/02/2012 |
| While going down the fact sheet for Undead Labs' Microsoft-published XBLA title (codenamed) Class3, a certain something seems to be missing: Any mention of the "MMO" classification. Considering the gaming lineage of studio founder Jeff Strain, ArenaNet co-founder and former World of Warcraft lead programmer -- not to mention Undead Labs' late 2009 mission statement to create an "MMOZ" -- an absence of the genre's mention seems a bit odd. Strain recently explained to us the avoidance of the subject: Class3 will not play host to the "online world" features envisioned by the developer -- but Class4 will. "What we've decided to do is take that first step," Strain explained. "We're going place a marker along the path, and release this game we're calling Class3, that has all of the fundamental points in terms of the way you interact with the world, the way your character progresses, the way you establish outposts, the way define your goals in the game, the way you fight zombies and the way they fight you -- the minute by minute core of the game will all be there in Class3. The only thing it won't have is the massive player participation the sequel will have." Strain said both his studio and Microsoft Game Studios, are excited to bring an online game to the typically MMO-averse console. He explained, "right now, the plan is certainly that we'll continue working with them moving from the open world Class3 game to the online world Class4 game." He added that the former of the two titles is necessary, saying Undead Labs "wants to get something in the hands of gamers early," to develop both interest and feedback for how the "full scale online world" would shape up. "Really what it comes down to is we just don't think saying a game is an MMO or an online world is enough," Strain added. "To make it fun, you have to make sure you have a fun game first. We're really focused on getting that core experience in place first." Strain also mentioned that online game subscription fees on the already subscription fee'd Xbox Live Gold platform are "not possible," and that the studio's still deciding on a way to monetize Class4. As far as a release timeline, Strain said the launch of Class3 should make development much easier, explaining, "our expectation is that will allow us to develop Class4 in about half the time it would normally take us to develop a full online world game." |
| CLASS 3 A huge crisis. Class 3 outbreaks, more than any other, demonstrate the clear threat posed by the living dead. Zombies will number in the thousands, encompassing an area of several hundred miles. The duration of the attack and a possible lengthy mop-up process could last as long as several months. There will be no chance for a press blackout or cover up. Even without media attention, the sheer magnitude of the attack will leave too many eyewitnesses. This is a full-blown battle, with law enforcement replaced by units of the regular military. A state of emergency will be declared for the infested zone, as well as the neighboring areas. Expect martial law, restricted travel, rationed supplies, federalized services, and strictly monitored communication. All these measures, however, will take time to implement. The initial phase will be one of chaos as those in power come to grips with the crisis. Riots, looting, and widespread panic will add to their difficulties, further delaying an effective response. While this is happening, those living within the infested area will be at the mercy of the undead. Isolated, abandoned, and surrounded by ghouls, they will have only themselves to depend on. CLASS 4 This is the worst possible situation that could possibly occur. Civilization is completely broken down. Law is no longer kept. Any densely populated area you visit will have millions of zombies walking the streets. The world's population has been reduced to almost nothing. An estimated number of survivors has been limited to under 500,000. The world leaders that already haven't been slaughtered are hiding out in bunkers, waiting to starve to death. Quoted from 'Living in an Undead World': No help will come for anyone as the zombies slowly devour all life on the planet causing the end of humanity and eventually the end of all life on earth due to the rapid removal of so many creatures from the global ecosystem. After a time the zombies will all rot away leaving the earth an empty barren wasteland. |
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| #128 Enviado: 02:11 10/03/2012 Editado: 02:48 10/03/2012 (3 veces) |

| Today we’re excited to announce we’ve signed BAFTA award-winning composer Jesper Kyd to the project. Jesper is perhaps best known for scoring the Hitman and Assassin’s Creed series, both of which earned him numerous industry awards. Now Jesper’s capturing the Faded Americana style of Class3 in a dark cinematic score mixing live acoustic performances. Undead Labs Audio Director Kevin Patzelt has been working closely with Jesper over the past few months. Kevin shares his thoughts on the musical goals for Class3, and why Jesper is the ideal composer for the project, in the article Scoring the Apocalypse. Welcome to our world, Jesper! |

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| #129 Enviado: 01:15 11/03/2012 Editado: 03:44 11/03/2012 (4 veces) |
| BRITISH ACADEMY OF FILM AND TELEVISION ARTS (2012) ASSASSIN’S CREED REVELATIONS Best Original Music Nomination GAMESPOT READERS’ CHOICE SPECIAL ACHIEVEMENT AWARDS (2011) ASSASSIN’S CREED REVELATIONS Best Music GAMESPOT EDITORS’ CHOICE SPECIAL ACHIEVEMENT AWARDS (2011) ASSASSIN’S CREED REVELATIONS Best Music Nomination GOLD SPIRIT AWARDS (2011) ASSASSIN’S CREED BROTHERHOOD Best Video Game Score Nomination ACADEMY OF INTERACTIVE ARTS AND SCIENCES AWARDS (2011) ASSASSIN’S CREED BROTHERHOOD Outstanding Achievement in Original Music Composition Nomination GAME AUDIO NETWORK GUILD AWARDS (2011) ASSASSIN’S CREED BROTHERHOOD Music of the Year Nomination SOUNDTRACK GEEK AWARD (2011) ASSASSIN’S CREED BROTHERHOOD Best Video Game Score HOLLYWOOD MUSIC IN MEDIA AWARDS (2010) ASSASSIN’S CREED BROTHERHOOD Best Original Score (VG) Nomination GOLD SPIRIT AWARD (2010) ASSASSIN’S CREED II Best Video Game Score BRITISH ACADEMY OF FILM AND TELEVISION ARTS (2010) ASSASSIN’S CREED II Best Original Music Nomination INTERNATIONAL FILM MUSIC CRITICS ASSOCIATION (2010) ASSASSIN’S CREED II Best Original Video Game Score Nomination ACADEMY OF INTERACTIVE ARTS AND SCIENCES AWARDS (2010) ASSASSIN’S CREED II Outstanding Achievement in Original Music Composition Nomination GAME AUDIO NETWORK GUILD AWARD (2010) ASSASSIN’S CREED II Music of the Year IGN BEST OF THE YEAR AWARD (2009) ASSASSIN’S CREED II Best Soundtrack (PlayStation 3) GAMESPOT READERS’ CHOICE SPECIAL ACHIEVEMENT AWARD (2009) ASSASSIN’S CREED II Best Original Score HOLLYWOOD MUSIC IN MEDIA AWARD (2009) ASSASSIN’S CREED II Best Original Score (VG) GAMESPY EDITORS’ CHOICE AWARD (2009) ASSASSIN’S CREED II Best Original Music GAMESPOT EDITORS’ CHOICE SPECIAL ACHIEVEMENT AWARDS (2009) ASSASSIN’S CREED II Best Original Score Nomination SPIKE TV VIDEO GAME AWARDS (2009) ASSASSIN’S CREED II Best Original Score Nomination G4TV X-PLAY AWARDS (2009) ASSASSIN’S CREED II Best Original Soundtrack Nomination MACHINIMA AWARDS (2009) ASSASSIN’S CREED II Best Original Score Nomination BRITISH ACADEMY OF FILM AND TELEVISION ARTS (2008) ASSASSIN’S CREED Best Original Music Nomination HOLLYWOOD MUSIC AWARDS (2008) ASSASSIN’S CREED Best Original Score (VG) Nomination GOLDEN JOYSTICK AWARDS (2008) ASSASSIN’S CREED Soundtrack of the Year Nomination ELAN AWARD (2007) ASSASSIN’S CREED Best Original Musical Score GAME AUDIO NETWORK GUILD AWARDS (2007) ASSASSIN’S CREED Music of the Year Nomination GAMESPOT SPECIAL ACHIEVEMENT AWARDS (2007) ASSASSIN’S CREED Best Original Music Nomination MTV VIDEO MUSIC AWARDS (2006) HITMAN: BLOOD MONEY Best Original Video Game Score Nomination IGN BEST OF THE YEAR AWARD (2006) HITMAN: BLOOD MONEY Best Original Score TRACKSOUNDS CUE AWARDS (2006) HITMAN: BLOOD MONEY Best Original Score (VG) Nomination GAMESPOT SPECIAL ACHIEVEMENT AWARDS (2006) HITMAN: BLOOD MONEY Best Original Music Nomination GOLDEN JOYSTICK AWARDS (2006) HITMAN: BLOOD MONEY Best Soundtrack Nomination GAME AUDIO NETWORK GUILD AWARDS (2006) HITMAN: BLOOD MONEY Music of the Year Nomination D3 EXPO BEST OF THE YEAR AWARDS (2006) HITMAN: BLOOD MONEY Music of the Year Nomination BRITISH ACADEMY OF FILM AND TELEVISION ARTS (2005) HITMAN: CONTRACTS Best Original Music GAME AUDIO NETWORK GUILD AWARD (2005) HITMAN: CONTRACTS Best Cinematic / Cut-Scene Audio IGN BEST OF THE YEAR AWARDS (2004) HITMAN: CONTRACTS Best Original Soundtrack Nomination BILLBOARD DIGITAL ENTERTAINMENT AWARDS (2004) FREEDOM FIGHTERS Best Soundtrack Nomination GAMESPOT SPECIAL ACHIEVEMENT AWARD (2003) FREEDOM FIGHTERS Best Original Music GAME AUDIO NETWORK GUILD AWARDS (2003) FREEDOM FIGHTERS Best Original Vocal – Choral Nomination GAMESPOT SPECIAL ACHIEVEMENT AWARDS (2002) HITMAN 2: SILENT ASSASSIN Best Original Music Nomination IGN BEST OF THE YEAR AWARDS (2002) HITMAN 2: SILENT ASSASSIN Outstanding Achievement in Music Nomination GAME AUDIO NETWORK GUILD AWARDS (2002) HITMAN 2: SILENT ASSASSIN Music of the Year Nomination |
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| #131 Enviado: 01:49 11/03/2012 |



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| #132 Enviado: 09:12 11/03/2012 |