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Lugar: Eorzea · 1138 mensajes · Colección
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| #49 Enviado: 14:13 14/03/2011 |
| Esta en español? porque la verdad he escuchado que no y como de este mmorpg no tengo mucha info. |
| Para .Seun: |
| No tienes info porque no quieres,porque 2 paginas atras tienes toda la información que puedas necesitar,incluida la del idioma en las 5 primeras frases. Se llaman POST OFICIAL porque contienen toda la información necesaria del juego,tanto quien lo desarrolla,trama,caracteristicas,precio,cuotas si las hubiere e IDIOMA. La ley del minimo esfuerzo hoygan. |
![]() | Lugar: Neo Arcadia · 8637 mensajes · Colección
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Lugar: Eorzea · 1138 mensajes · Colección
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![]() | Lugar: Neo Arcadia · 8637 mensajes · Colección
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![]() | Lugar: Barcelona · 16612 mensajes · Colección
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| #53 Enviado: 18:22 17/03/2011 |
![]() | Lugar: Barcelona · 16612 mensajes · Colección
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| #54 Enviado: 17:22 22/03/2011 |
| As part of power conservation measures enacted following the Tohoku earthquake, our game servers were shut down on Mar. 13, 2011 10:00 (GMT) and services for FINAL FANTASY XIV, FINAL FANTASY XI, and PlayOnline (hereafter referred to as "these services") were temporarily suspended. We have determined a date for the restoration of these services, and would like to share this information with you. Operating the servers for these services makes up 11.6% of the total power consumed by our Tokyo office (based on February 2011 records). We have shut down our air conditioning system (8.8%) and enacted other power conservation measures, such as reducing lighting in our offices, to achieve over 10% in energy usage reductions. With these energy saving measures in place, we will be able to bring our servers back online and restore service to FINAL FANTASY XIV, FINAL FANTASY XI, and PlayOnline on Mar. 25, 2011 11:00 (GMT). All other services, such as those offered on the PlayOnline website, that were temporarily suspended will also be restored at the same time. Please be aware, however, that we may once again be required to suspend services in the event that the power situation worsens. We offer our sincere apologies for the inconvenience caused by the temporary suspension of these services, and thank you for your understanding. As noted in our original notice regarding the suspension of these services, customers will not be charged any monthly fees for FINAL FANTASY XI throughout the April billing cycle. We at the Square Enix group are trying to act in a proactive manner in order to provide support towards the relief and restoration efforts in the face of this unprecedented disaster while providing reliable service to our customers, and we thank you for your understanding and support. |
quedándose sin calefacción e incluso sin luz para que los miles de frikazos del mundo no nos quedemos sin vicio. Admirable.Lugar: Eorzea · 1138 mensajes · Colección
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| #59 Enviado: 10:40 04/04/2011 Editado: 11:26 04/04/2011 (1 vez) |
| Hello adventurers of FFXIV! This is battle lead Akihiko Matsui. I would like to take this moment to explain the current plans we have in place. First off, once the future battle balance and battle system adjustments take place, we feel that the implementation of auto-attack is quite necessary. Please embrace this as just one of the many necessary revamps needed to create more interesting and strategy rich battles as well as solve the tediousness of having to spam a button. With this said, I do not feel that the implementation of auto-attack will solve everything. In other threads there have been many topics coming up about what is going to happen to the stamina gauge and claim system, how classes should have unique qualities and stats, what’s going to happen with monsters, raid dungeons, equipment, etc. I have looked over all of the great number of elements and at the current stage feel that without implementing auto-attack that the future battle system would be impossible. Compared to the FFXI auto-attack system, we are thinking about making the auto-attack system for FFXIV have a shorter attack delay. (This has been a heated debate on the forum, and having been lead of FFXI please forgive me for bringing it up as a point of comparison. There is no "better" or "worse" system.) The objective here is not to lower the battle difficulty. The main objective here, when thinking about battles rich in strategy, pace, and exhilaration, is instead of having to time regular attacks, we will be preparing situations that require proper timing of abilities, magic, and weapon skills. Following this, weaker enemies are a different story, but we will make sure it’s balanced so you can’t win a fight just by using auto-attack. Due to the fact we still have a lot of elements that need to be tested and looked into, it is difficult for me to tell you any more info in great detail, but if you give me some time I will do my best to share the information with you. Thank you! |
| Para Raltark: |
Precioso, no crees? xD |
![]() | Lugar: Neutron star core · 3822 mensajes · Colección
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| #60 Enviado: 11:22 04/04/2011 |
Este tema está Cerrado
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