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Análisis de la beta de Resident Evil 5 - "Lo que iba a ser RE5"

LadnaV
Lugar: Bizarre Creations (1994 - 2011) · 4755 mensajes · Colección
#1  Enviado: 16:46 01/12/2010



No sé si son filtraciones, pero aquí tenéis toda la info de lo que iba a ser en un principio la quinta entrega de la saga de terror por excelencia. Tyrants, Zombies ultra rápidos, influencia de la luz y la oscuridad, modo historia para un solo jugador...

   * *Excella was originally a secretary to the male CEO of Tricell. Wesker becomes intimate with her to gain access into Tricell. Thier relationship is strengthened by what they believe they can gain by manipulating each other.

   * When the male CEO idea was scrapped and Excella was put in charge, her character was changed to a more elegant celebrity type, and again the developers worked hard to ensure her breasts were always on show in the cutscenes.

   * *Kijuju originally had a night level which included a large tower in the centre of town. The player could go up this and from the top could see across the whole of Kijuju.

   * *Irving was originally an experiment himself and had a bar code on the back of his neck to identify him. Originally you were still in the city when you fought him.

   * *The scene were Chris and Sheva were seperated in the Ndipaya kingdom was originally Chris falling down a large pit. He falls into a waste management building for the Umbrella Africa lab and had to fight his way through that alone. Sheva entered the African lab alone and found Jill’s test tube and this time she was still in it.

   * *Originally when the game was 1 player it began with a battle against an Uroboros {which at this stage was just another BOW} in the streets of town. Secretary Excella and Irving are looking on from a safe distance. Cameras have been set up all over town and they are being monitored by the male Tricell CEO.

   * *The CEO character was betrayed by Wesker and Excella and is murdered in cold-blood.

   * *In the first battle between Chris and Wesker, Chris is beaten to within an inch of his life until Jill rescues him.

   * *When Jill fell with Wesker at the Spencer Estate, she stabbed him in the right eye with a knife. As a result, Wesker had a glass eye in his right socket which was to be his one true weakness.

   * *The ruins also contained ‘an ancient BOW’ that was re-activated by the progenitor flower.

   * *Chris originally fought Wesker in the sun garden. Wesker gets the upper hand then three NPCs turn up to help Chris and Wesker leaves. This triggers the ‘ancient BOW’ boss fight.

   * *Other levels included an abandoned fort and a shopping district.

   * *One scene involved the players jumping off a second floor balcony onto a set of unstable pillars. Lots of zombies would be milling around on the floor below and the player had to jump from one pillar to the next while the zombies shook them trying to make the player fall.

   * *There was a night level where there is a car crash and there were a lot of local NPCs trying to protect the barricades, fighting back the zombies with primitive weapons. Chris and his partner which at this stage was undecided between Jill or BARRY {!} would have to stop and help out for a predetermined amount of time.

   * *One level had a set of tacked drum cans which would fall and the zombies would try and crawl over thema nd one another to get to the player.

   * *There was once a massive fortress siege scene. The majini were firing bows and arrows. Chris would be assisted by 12 allies in this scene.

   * *Like the scene where you have to protect Josh as he works the elevator, there was a similar one where you had to protect Jill from an El Gigante as she worked the power supply unit.

   * *You had to fight 10-15 El Gigantes at the same time.

   * *The zombies were changed to Majini because the developers believed another zombie-filled game might not be able to hold it’s own through to the very end.

   * *{RE3.5 ALERT} One unused enemy design was a creature that attacked by creating hallucinations to confuse their pray. They would emit a fine mist of gaseous substance from their body, and if Chris were to inhale any of it, the screen would switch to a distorted thermal view. Upon review, this whole process didn’t fit into the game very well, so it was dropped.

   * *The Tyrant was cut out because the staff felt it messed with the whole Wesker – Uroboros angle.


Aquí unas imágenes (hay más de 100 donde se pueden apreciar nuevos tipos de enemigos, escenarios desechados...)

















Toda la info e Imagenes AQUI

Es una pena que Capcom desechara casi todas las ideas que tenían pensadas para este RE 5 y se decantará por hacer un Mod del Re 4 en Hd y claramente centrado en el cooperativo.  



"Misterio resuelto, eran Zombies..."  

salu2

Veces editado: 4
Última edición: 01/12/2010 17:00

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"Aunque hay controversia  en torno a la crueldad de la caza deportiva, la caza del ciervo ayuda a controlar la población de venado manteniendo el equilibrio del ecosistema...Nos estarán ayudando los homicidios a nosotros también"?" Por Francis York Morgan.
#2  Enviado: 16:50 01/12/2010

Por aquel entonces seguramente estaría Mikami rondando por Capcom.
#3  Enviado: 17:00 01/12/2010

Había videojuegos en la PSX en los que podías elegir si pasar el modo historia individualmente o en cooperativo, es lo más inteligente y lógico. En cambio no entiendo como Capcom hizo una chapuza cooperativa cuando la saga siempre ha estado dirigida a campaña individual. Prefiero pasar miedo solito y jugando a mi manera.

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Se hace real lo que tú nunca te esperabas. Ahora eres preso de la emboscada.  CENTINELAS HACE RATO TE OBSERVABAN. Ahora corres despavorido, tu y tu ridículo grupo de ¿amigos?  Descartas la opción de plantar cara, tan solo piensas en la escapada.  COMPORTAMIENTO PARECIDO AL DE LAS RATAS.
LadnaV
Lugar: Bizarre Creations (1994 - 2011) · 4755 mensajes · Colección
#4  Enviado: 22:47 01/12/2010

No sé si Mikami estaría en el ajo por aquel entonces, pero lo que esta claro es que al menos parecía un proyecto más ambicioso de lo que al final nos dieron, un producto totalmente predecible, sin chispa, con decisiones desacertadas en favor de lo que estaba de moda (cooperativo con calzador)...

salu2

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"Aunque hay controversia  en torno a la crueldad de la caza deportiva, la caza del ciervo ayuda a controlar la población de venado manteniendo el equilibrio del ecosistema...Nos estarán ayudando los homicidios a nosotros también"?" Por Francis York Morgan.
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