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| #558 Enviado: 16:58 09/02/2010 |

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| #562 Enviado: 10:02 10/02/2010 |
, ya pillo el sistema de los derrapes, mucho más habilidosos que en Mario Kart (esas curvas en zig zag después del tirabuzón de la carretera cuando las haces bien es una pasada). No se en que dificultad estaba aunque espero que no en la más facil si no sería bastante humillante jajaja.| #563 Enviado: 10:10 10/02/2010 |
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| #570 Enviado: 22:02 10/02/2010 |
| Chances are DLC will be limited to 360/PS3. Whilst it's entirely possible to do it elsewhere, the big stumbling block is how you actually make it available. On Wii there's no DLC store as such - so you have to write some form of in-game store, that also safely handles transactions and deals with downloads that may get paused or corrupted. Then you've got the limited storage space, unlike an unlock key or music track, game assets here are pretty big. You're looking at over a 100Mb for something like an extra track and character. Which would soon fill the Wii's internal memory, meaning you then have write SD card support - which has it's own set of problems...! Plus you can't update games on Wii (not so far as I know) unless the DLC is supported by shipped code, you can't add anything once the game is done. It's not undoable of course, but all the effort has to be paid for. PC is a similar story, whilst the game will likely be made available via Steam, and you can offer DLC via the same method - what about disk owners? Again you'd have to write some method or store, then there is the whole security issue too, it'd have to made pretty difficult to extract back out - else people will just share it about for free. Again, this can be overcome, but again, it bumps up your cost. That's before you consider the cost to test assets over multiple platforms to boot ![]() If the cost for implementing the content and getting it working exceeds the money you'll make for doing it... So whilst I can never say never, I think outside of 360/PS3 it's not likely to be something that will happen. --- S0L --- |
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