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| #1 Enviado: 18:32 25/03/2009 |

| Estado actual del sector. # Creating, Maintaining and Realizing Value for a Videogame Business Speaker: Mitch Lasky (Benchmark Capital) # Early Stage Funding for Video Game Start Ups Speaker: Matthew Le Merle (Gameplay Holdings and Keiretsu Forum) # Stability in Stormy Weather Speaker: Albert Reed & Bill Reed (Demiurge Studios) # Sessions at GDCRaising Capital In A Recession Speaker: Chris Kauza (Soltus Group) # My Lessons Learned from Flagship Studios Speaker: Stephen Goldstein (Flagship Studios) # From Bungie to Bootstrapping – Starting an Independent Developer Speaker: Max Hoberman (Certain Affinity, Inc.) # Sessions at GDCProfitable Development via Creative Accounting (And by Creative, we Mean Financially Sound!) Speaker: Chris Charla (Foundation 9) # Have You Got Perfect Pitch? Speaker: John Cook (Bad Management), Lee Jacobson (Midway Home Entertainment Inc.), Sebastien Motte (Microsoft Game Studios), Michael Denny (SCEE), Dan Winters (Activision) # Sessions at GDCRiding the Waves of Change: How Video Game Companies Can Flourish in an Environment of Relentless Volatility and Flux Speaker: Gerri Sinclair (Great Northern Way Campus), Tarnie Williams (Relic Entertainment), Howard Donaldson (Disney Interactive), Dave Fracchia (Radical/Activision), Bradley Crooks (Headstrong Games) |
| DISEÑO # Media Molecule: 'Winging It' - Ups, Downs, Mistakes, Successes in the Making of LITTLEBIGPLANET Speakers: Alex Evans & Mark Healey (Media Molecule) # Creative Career or Grueling Job? Staying Passionate about Our Craft in the Games Business Speaker: Don Daglow (Don Daglow Interactive Entertainment) # Nuances of Design Speaker: Jonathan Blow (Number None, Inc.) # The Cruise Director of AZEROTH: Directed Gameplay within WORLD OF WARCRAFT Speaker: Jeffrey Kaplan (Blizzard Entertainment) |
| PRODUCCIÓN # DEAD SPACE: How We Launched the Scariest New IP Speaker: Chuck Beaver (Electronic Arts Redwood Shores) # He Who Ships, Wins: Producing GEARS OF WAR 2 Speaker: Rod Fergusson (Epic Games) # The LITTLEBIGPLANET Jam Speakers: Siobhan Reddy & Kareem Ettouney (Media Molecule) # The Iterative Level Design Process of Bioware's MASS EFFECT 2 Speakers: Corey Andruko & Dusty Everman (BioWare) |
| NEGOCIOS # From Bungie to Bootstrapping – Starting an Independent Developer Speaker: Max Hoberman (Certain Affinity, Inc.) # My Lessons Learned from Flagship Studios Speaker: Stephen Goldstein (Stubbs Alderton & Markiles, LLP) # Riding the Waves of Change: How Video Game Companies Can Flourish in an Environment of Relentless Volatility and Flux Speakers:Gerri Sinclair (Great Northern Way Campus), Tarrnie Williams (Relic Entertainment), Howard Donaldson (Disney Interactive), Dave Fracchia (Radical/Activision) # When Publishers Won't Let Go: Signing Away Rights to Future Games Speakers: Stephen Rubin (Law Office of Stephen Rubin) |
| PROGRAMACIÓN # On the War Path: Tactical AI in DAWN OF WAR 2 Speaker: Chris Jurney (Relic Entertainment) # Directing the Prince Of Persia Camera: A Sustainable Development Approach Speakers: Jonathan Bard (Ubisoft Montreal) # STAR OCEAN 4: Flexible Shader Management and Post-Processing Speaker: Yoshiharu Gotanda (tri-Ace Inc.) # Technology Directors Roundtable Speaker: Julian Walshaw-Vaughan (EA) |
| ARTE VISUAL # Creating First Person Movement for MIRROR'S EDGE Speakers: Tobias Dahl & Jonas Aberg (DICE - EA) # Art Directing Horror and Immersion in DEAD SPACE Speaker: Ian Milham (Electronic Arts Redwood Shores) # Cinematic Next-Generation Action NARUTO: Ultimate Ninja STORM - In-Game Artwork and Beyond Speakers: Hiroshi Matsuyama & Seiji Shimoda (Cyber Connect 2) # From Pipe Dream to Open World: The Terraforming of FAR CRY 2 Speaker: Alexandre Amancio (Ubisoft Montreal) |
| SONIDO # The Future is Now: Dynamic Music in MERCENARIES 2 Speakers: Viktor Phoenix (Pandemic Studios), Chris Tilton (Composer), Erik Pettersson (Pandemic Studios) # FAR CRY 2: Creativity and the Musical Challenge Speakers: Marc Canham (Nimrod Productions) # Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient Sound Design Speaker: Joanna Orland (Sony Computer Entertainment Europe) # Exploiting the Full Range of Rights in Musical Copyrights Speaker: Jim Charne (Law Offices James I Charne) |
| GDC 2009 Keynotes Hideo Kojima, Head of Kojima Productions "Solid Game Design: Making the ‘Impossible’ Possible" Thursday, March 26, 10:30am-12pm Satoru Iwata, President of Nintendo "Discovering New Development Opportunities" Wednesday, March 25th, 9-10am Neil Young, CEO & Founder, ngmoco "Why the iPhone just changed everything" |
| PONENTES Mark Cerny Cerny Games Norihiko Hibino GEM Impact, Inc. Clinton Keith Clinton Keith Consulting Hiroshi Matsuyama Cyber Connect 2 Peter Molyneux Lionhead Studios Patrick Redding Ubisoft Montreal Hitoshi Sakimoto Basiscape International Randy Smith Electronic Arts Gordon Walton Bioware David Wu Microsoft Game Studios Corrinne Yu Halo Team Microsoft |

Lugar: Hekseville · 38083 mensajes · Colección
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| #2 Enviado: 18:33 25/03/2009 |


| Hudson Entertainment to Recruit Soldiers for New Generation of Military Madness Classic TurboGrafx-16 Strategy Game Returns to Digital Download Platforms with Updated Features and Gameplay San Mateo, Calif. – March 23, 2009 – Ten-hut! Military Madness, the classic turn-based strategy game published by Hudson Entertainment, the North and South American publishing arm of HUDSON SOFT, is coming to Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®Network, and WiiWare™. This new version of the strategic combat simulation game includes an all-new graphical barrage, a regiment of new units, online co-op and vs. multiplayer and a platoon of other new features. Due to be ready for deployment this summer, Military Madness has been rated T for Teen by the Entertainment Software Rating Board (ESRB). “Since its original release on TurboGrafx-16 in 1989, Military Madness has stood the test of time as one of the longest-lived turn-based strategy games in history,” said Sabine Duvall, Vice President of Product Development at Hudson Entertainment. “The new Military Madness will give fans of the original a modern version of this classic strategy game, while gamers new to the series will get to enjoy being armchair generals for the first time.” With new features such as the commander unit, four person online multiplayer gaming and a 3D view of the battlefield, Miltary Madness has been modernized to meet the needs of today’s gamer withouhttp://www.vandal.net/foro/cgi-bin/foro.cgi?accion=form_editarpost&mensaje=525039&numeropost=2&foro=2 Foro de Videojuegos - Vandalt straying from the strategic elements that earned the original version awards for the “Best Military Strategy Game” and “Best War Game” within a year of its release. For those who want to know who is the “best of the best”, detailed stat-tracking leaderboards can be reviewed online. |



| The duo the coolest of the galaxy is back on PLAYSTATION ® 3! Get ready to travel through time and find yourself in chaos with intergalactic Ratchet & Clank ™: A Crack in Time Paris, 26 March 2009: you have ever wanted to travel in time? This fall, Ratchet and Clank are back on PLAYSTATION ® 3 (PS3 ™) in France as you never seen. This time they have to save the future! Get ready for another episode of intergalactic chaos with Ratchet & Clank ™: A Crack In Time, the latest opus of the franchise Ratchet & Clank ™ to the millions of copies sold by Sony Computer Entertainment Europe. Concluding the events that started in Ratchet & Clank ™: Operation Destruction and Ratchet & Clank ™: Quest for Booty, Ratchet & Clank ™: A Crack in Time will answer some of the larger questions posed by fans of the franchise. After discovering the disappearance of Clank - the "cute" little robot - was manigancée by Dr. Nefarious, Ratchet, equipped with its formidable key part rip to save his best friend. Throughout the adventure, they both discover the secrets of their origin and destiny. It was when the duo is about to find that Ratchet and Clank will have to consider the most important issues: their fates are linked? Or the time has come for the greatest duo in the universe to separate for good? If you have never played Ratchet & Clank and you discover this franchise successful, prepare to be immersed in a story full of hilarious and action and let you embark on a journey through time of the most entertaining . Based on the PS3 ™ technology fourth generation of Insomniac Games, Ratchet & Clank ™: A Crack in Time gives you the possibility to play your own animation generated by computer on your PS3 ™. Find humor and jokes finest series Ratchet & Clank ™ and discover a whole new gameplay very space: beat you in space and explore the surrounding solar system and discover hidden items and collectibles. You will find yourself facing a whole new enemy but also faced with old acquaintances, and will have to eliminate them from your weapons and your new powers. Get ready to leave for a journey through time delirious with Ratchet & Clank ™: A Crack In Time, which will be released in fall 2009. This is the new opus of the popular Ratchet & Clank franchise ™, including eight titles have been released on the PlayStation ® 2 consoles, PS3 ™ and PSP ™ (PlayStation ® Portable). With Ratchet and Clank, the future is never certain! |
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