Lugar: Tenerife · 2741 mensajes · Colección
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| #1 Enviado: 20:33 03/12/2008 |
| CONFIGURACIÓN GRÁFICA DE GRAND THEFT AUTO IV PC Se recomienda a la mayoría de usuarios que usan hardware de PC actual (Diciembre 2008) que utilicen las opciones gráficas en calidad media. La calidad alta está disponible para la futura generación de PCs con especificaciones más elevedadas que las disponibles genéricamente en la actualidad. Las opciones gráficas están limitadas según los recursos del sistema por defecto. Tarjetas gráficas de 256 MB fuerzan la configuración al mínimo detalle por defecto. Si un ususario se salta estas medidas de seguridad utilizando comandos y excede sus recursos de sistema, la experiencia resultante puede verse comprometida. |

Lugar: BarNaCity - SpaiN · 15663 mensajes · Colección
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| #2 Enviado: 20:44 03/12/2008 |
| THE GRAPHIC SETTINGS OF GRAND THEFT AUTO IV PC Most users using current PC hardware as of December 2008 are advised to use medium graphics settings. Higher settings are provided for future generations of PCs with higher specifications than are currently widely available. Graphics settings are limited by system resources by default. 256MB video cards force minimum settings by default. If a user bypasses these safety measures using command line arguments and exceeds their system resources, the users gaming experience may be compromised. Video Mode Resolution scaling effects water, reflections, shadows, mirrors and the visible viewable distance. The resolution settings relate to the amount of available video memory. At 2560*1600 the game will require 320MB of video memory in addition to all the memory required for content. At 800*600 the game will require 32MB of video memory in addition to the content. Medium resolution settings are recommended for most users as higher settings are only usable if there is available video memory. Texture Quality Texture quality affects the visual quality of the content of the game. High setting for textures will require 600MB of video memory at a setting of 21 View Distance in addition to the memory taken by the Video Mode. A medium texture setting is recommended for most users. Render Quality Render quality is the texture filter quality used on most things in the world rendering. Most people would know this as anisotropic filtering. Medium settings are recommended for most users and will provide filtering beyond what the console versions can execute. View Distance View distance scales the distance in which different objects in the world such as building and cars are seen. Raising this option increases the distance in which high quality objects must be loaded and will increase the memory it requires. Restrictions are established to ensure the game runs optimally for most users. A setting of 22 or more will provide PC users an enhanced experience over the console versions. Detail Distance Detail distance scales aspects of the environment that the View Distance setting does not including vegetation, trash and other moveable objects. A setting of 10 would be the equivalent to the performance on a console. This setting has little effect on memory. Vehicle Density Vehicle density scales the traffic density of the traffic in the game. It has no effect on the mission vehicles or difficultly of the game, but can have a significant impact on CPU performance Shadow Density Shadow Density controls the number of shadows generated for positional lights in exterior environments. These shadows are exclusive to the PC version and can have a major impact on CPU and GPU performance. Crossfire/SLI With the latest ATI driver (8-11 series) the game supports crossfire modes (ie. 4870x2) SLI is currently unsupported. Support will be added through a future game patch as well as an updated Nvidia driver. |
| FRAMERATE OF GTA IV (PS3 vs 360) Test One: Game Intro 360: 31.627fps PS3: 26.504fps Test Two: Clean Getaway 360: 28.624fps PS3: 23.989fps Test Three: Final Destination 360: 35.662fps PS3: 29.523fps Test Four: Station Face-Off 360: 26.015fps PS3: 25.803fps Test Five: Rigged to Blow 360: 26.507fps PS3: 23.781fps Test Six: Ivan the Not So Terrible 360: 33.713fps PS3: 28.313fps www.eurogamer.net/article.php?article_id=137829&page=4 |
| The long-awaited PC version of Grand Theft Auto IV has finally launched. YouGamers took it for a quick spin and noticed something quite unexpected. In GTA IV, High Resolution textures actually require more than 512MB memory from your video card. You simply can not turn the textures to High on with a 512MB card at any reasonable resolution - for that you need more than 600MB of available video RAM. That puts the practical minimum for High textures at something like a GeForce 8800GTX 768MB or a GeForce GTX260 896MB. For those with 1GB cards - your card also has to be a "real" 1GB card. Older two-chip cards like HD3870X2 and GeForce 9800GX2 with 1GB actually have only 512MB per chip, limiting GTA IV to Medium textures as well. Granted, the game looks quite impressive even at Medium textures and the increased overall resolution ensures that it looks a lot better than on the consoles, but in my books this is the beginning of the end for 512MB cards. On a related note, those stuck with 256MB cards have to enjoy 800x600 resolution with Low textures as the maximum available setting. Time to upgrade... Based on our quick spin, GTA IV doesn't recommend a Tri/Quad core CPU for no reason either. The game is very CPU-hungry, and I'd say that it's the first game that offers visibly worse performance on a fast dual core system when compared to a normal Quad system. On a 2.66Ghz Core 2 Quad with a GeForce 9800GTX the CPU utilization across all four cores was constantly over 80%. More as soon as we can complete our testing, in YouGamers review of GTA IV PC, coming soon... |
![]() | Lugar: Bioware Corp. · 1029 mensajes · Colección
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| #3 Enviado: 20:44 03/12/2008 |
| #4 Enviado: 21:01 03/12/2008 |
| Para D33PTHR0AT: |
| Por la campaña navideña ni mas ni menos. Me juego el cuello que de aqui a unos meses sacaran algunos parches maravillosos que harán "la experiencia de jugar a GTA IV aun mejor", como diria RockStar. |

Lugar: Tenerife · 2741 mensajes · Colección
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| #5 Enviado: 21:38 03/12/2008 |
| Para D33PTHR0AT: |
| Deberían retrasar si hace falta el juego unos meses, pero sacarlo como Dios manda, que a veces parece que lo único que buscan es ponerlo en la calle para amasar dinero, y luego ya se preocupan de "arreglarlo" con los milagrosos parches. |
![]() | Lugar: Bioware Corp. · 1029 mensajes · Colección
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| #6 Enviado: 21:42 03/12/2008 |
| Para Jackaluichi: |
¿Podrias poner las caracteristicas de tu PC, si no es molestia please? |
Lugar: Tenerife · 2741 mensajes · Colección
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| #7 Enviado: 22:07 03/12/2008 |

![]() | Lugar: Madrid · 2815 mensajes · Colección
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Lugar: Tenerife · 2741 mensajes · Colección
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Lugar: D.F. · 658 mensajes · Colección
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| #10 Enviado: 01:19 04/12/2008 |
,es increíble lo que pide en recursos,se me hace algo muy exagerado,de momento paso de jugarlo hasta que tenga un pc en condiciones para hacerlo,tengo un e8500,4 GB en ram y una 8800 gt y ya quedo desfasado. 
Lugar: Tenerife · 2741 mensajes · Colección
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| #12 Enviado: 01:21 04/12/2008 |
| Para AnimalDK: |
| Lo tengo en Steam y lo arranco desde ahí. |
![]() | Lugar: Bioware Corp. · 1029 mensajes · Colección
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| #13 Enviado: 07:30 04/12/2008 |
| Para Jackaluichi: |
Enhorabuena por lograr ejecutar el juego |
| #14 Enviado: 08:18 04/12/2008 |
| Para Jackaluichi: |
| El benchmark, para la resolución que has usado, no esta nada mal, a ver si le das caña ingame y comentas como va todo en el propio juego |
Lugar: Tarragona · 5067 mensajes · Colección
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| #15 Enviado: 08:30 04/12/2008 |
Este tema está inactivo y no se puede replicar más.
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