Impresiones sacadas del blog Newsarama
Konami didn’t have any representatives at the party, but they did have playable builds of two of their big fall titles: Rock Revolution and Castlevania Judgement. These were the Wii versions, obviously, as the event was at Nintendo World Store.
Castlevania Judgement is a motion-controlled fighting game, somewhat in the vein of the frankly terrible Soul Calibur: Legends. In this build, there were only four playable characters, but each one played remarkably differently. I was impressed by how varied the moves and animations were for the four different weapons, lending a unique feel to each fighter.
The game is a pretty standard 3-D, One-on-One fighting game. The control stick on the nunchuck controls movement, while quick, smooth motions with the Wiimote control all your attacks. You can’t just wave it around frantically and hope to win; you have to actually plan out your attacks a bit more. Beginner’s luck will never win over strategy in this game, at least based on this early build. The A or Z button, along with control stick motions, alters the basic slash attacks to execute special moves. A charge bar along the bottom of the screen fills up as you attack successfully to allow for a charged super move. There are also pick-ups that can be found by destroying containers or defeating random old Castlevania baddies that show up to harass you and your foe. Most of these only take one or two hit to go down, so they don’t get in the way for long.
This is certainly better than SC:L. In fact, for an early build to control so much more reliably than a finished game is very impressive. Most importantly, as my wife and I hacked and slashed at each other (I totally won, for the record), we were both having fun. We felt like we were playing a motion-controlled Soul Calibur 2, and that’s high praise. This just may be the weapons-based fighter Wii gamers have been waiting for, and offer a challenge to the midi-chlorian-infused fighter coming up from LucasArts. |
- Nueva build, con cuatro personajes jugables (imagino que el 4º sería Dracula o Aeon)
- El juego no se limita sólo al shake shake, requiere bastante control y estrategia (la suerte del novato no vale de nada aquí)
- La respuesta del control es muy buena (la ponen por encima de la del Soul Calibur Legends, que por aquí en Vandal se lee que es más que decente), tuvieron la sensación de estar jugando a un Soul Calibur 2 controlado con sensores de movimiento.
- Al parecer el stick, el Z y Al se emplean para movimientos especiales.
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Cono al final salga de verdad un juego estratégico y medianamente profundo no veais lo que me voy a reir haciendo copypastes xd
Yo de momento ahorro y me preparo para importarlo de iuesey
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Última edición: 23/09/2008 11:01