Entrevista que ha dado a Dengeki Dengeki: You're showing 人喰いの大鷲トリコ (The Last Guardian) for the first time here in Japan at the Tokyo Game Show. What can we expect?
Fumito Ueda: A considerable amount of information was presented in June's E3 trailer so naturally this time around there are fewer things to share. That said, we do show the game's primary concept, and I think you can also see we've successfully merged the organic collision deformation from Shadow of the Colossus with the artificial intelligence of ICO. I am sure this could not have been achieved with previous consoles so it was only because of the PlayStation 3 and the power it's capable of that this was accomplished. In the past we've faced incredible technical challenges and you could say working with The Last Guardian was not any different since we're trying to do something completely new. We've also found new ways to develop and tell the story in a game.Dengeki: The logo for 人喰いの大鷲トリコ is quite unique, isn't it?
Ueda: We're using three different fonts for the logo. It's a bit like Toriko's design where we create an amalgamation of different elements to create something quite mismatched. We did that to show there are many elements that form the game. The logo is also a mixture of an adult-like and childish handwriting. I wanted all these things included in the typeface.Dengeki: In the game, is the boy on good terms with Toriko and does the relationship change as the game progresses?
Ueda: Well, the reply to this question is tied to the story so I'd like to avoid answering because that would somewhat spoil the game. What I'll say is that while Toriko does listen to you it's essentially a wild creature so it won't always do what you'd like it to 100% of the time. We've created a fine balance between Toriko's wild nature and what the player desires.Dengeki: What message are you trying to pass on to the fans with this new trailer?
Ueda: This trailer's all about the giant eagle Toriko, as you can see. I wanted to show how it moves naturally. I don't know whether you've noticed or not, but every body part is animated. Toriko's whiskers move and after a while its ears move independently. I wanted fans to notice those movements.Dengeki: What's the most different thing in this game compared to your previous efforts?
Ueda: The natural expressions of an animal. With Shadow of the Colossus and its console, PlayStation 2, we were limited as to what we could achieve. We had to cut out an incredible volume of information. Now we don't have to do that anymore. Everything's expressed naturally, even the movement of the eyes. If the object of attention moves, so do the eyes of the characters following it. We're also able to express for the first time, thanks to the new hardware, the ferocious behaviour of wild animals. I hope we did a good job on that.Dengeki: What were your inspirations for this particular game?
Ueda: I have many obviously. To name two, E.T. and My Neighbour Totoro. We've also looked at the charm and qualities of different animals, but not only that - we've focused on the wild behaviour of these animals as well.Dengeki: I'm really intrigued by the sounds the creature does.
Ueda: It's strange isn't it? I like that too. It's always the same creature but it produces a variety of sounds.Dengeki: Do you have a message for your fans?
Ueda: Like you can imagine, we're feeling pressure but we're doing our very best so not only we meet your expectations but surpass them. Please wait a little more and look forward to the game.
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Última edición: 25/09/2009 12:55