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[Tokyo Game Show 2008 (9-12)] - Quantum Theory (PS3), Sakura en SFIV, trailers Prince of Persia, Banjo (Xbox360), Suda h

leinh
Lugar: Algun rincón por ahí xD · 595 mensajes · Colección
Valoración:
#661  Enviado: 06:36 08/10/2008

holas

ese ultimo juego que supuestamente es de xbox 360

las primeras y ultimas imagenes son del mismo juego  

como que no les encuentro relacion alguna

Edit.- disculpen si daño a alguien, pero ese juego Hula Wii acaba de entrar en el top 10 de los juegos con peor apariencia que e visto  

Veces editado: 1
Última edición: 08/10/2008 06:39
xXx
Expulsado Lugar: Córdoba · 14831 mensajes · Colección
#662  Enviado: 06:38 08/10/2008

Hula Wii!??????????

             
             

Juro que me he descojonado de risa...dios...HULA WII        

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PSN: Ciaranz - GT: Ciaranz
#663  Enviado: 06:40 08/10/2008

  Para xXx:
Lo de Hula Wii es surrealismo puro y duro. Ademas pone como caracteristicas que les ayudo un complejo de Hawaii


  Para leinh:
Si,son del mismo juego. Los primeros son artworks que se veran en las secuencias del juego y lo de abajo es el juego en si


Elebits DS¿?









- Nintendo DS
- 11/12/2008
- 5250 Yens
- Action Adventure/Fantasy
- Nintendo Wi-Fi Connection support


Veces editado: 2
Última edición: 08/10/2008 07:53

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||| Pacmancito preparate  ||| Miembro de la Final Fantasy XIII detritus force.
#664  Enviado: 06:43 08/10/2008

Monster Racer - Koei DS

Otro RPG para DS. De manos de Koei.








- Nintendo DS
- Invierno 2008
- 5040 Yens
- Action RPG/Racing
- support Nintendo Wi-Fi Connection


Juego para Wiiware : みんなであそぼう! 仔犬でくるりん







- Wii
- 7/10/2008
- 500 Wii Points
- Puzzle/Action
- Nintendo Wi-Fi Connection support


Veces editado: 1
Última edición: 08/10/2008 06:46

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||| Pacmancito preparate  ||| Miembro de la Final Fantasy XIII detritus force.
#665  Enviado: 06:54 08/10/2008

Nuevas imagenes de nuevos episodios de Valkyrie Chronicles








- PlayStation 3
- Finales 2008
- 800 Yens
- Simulation Action / War Drama・
- Producer: Ryuutarou Nonaka, Chief Producer: Yang Nishino, Music: Hitoshi Sakimoto, the original characters: Honjo雷太


Nuevos packs para Japon

New bundles for Japan:

Gran Turismo 5 Prologue Spec III (which is new) + 80 gig system = 39980 yen 10/30
also a LBP bundle which I can't get the details on.
40 gig seems to be going away, probably will be lowered.

What a bad time to do that, a day before the new DS comes out.


Veces editado: 1
Última edición: 08/10/2008 06:57

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||| Pacmancito preparate  ||| Miembro de la Final Fantasy XIII detritus force.
#666  Enviado: 07:02 08/10/2008

Nuevo juego Scratch : The Ultimate DJ

GENIUS PRODUCTS AND GENCO INTERACTIVE PARTNER WITH
7 STUDIOS AND QUINCY JONES III (QD3) TO LAUNCH
NEW HIP HOP VIDEO GAME

Scratch: The Ultimate DJ

Fast Paced Rhythm Game Features Realistic
DJ Turntable-Style Controller From Numark

Genius Products, Inc. (OTCBB: GNPI) announced that Genius Products, LLC and Genco Interactive, the gaming subsidiary of Genco Media, entered into a new partnership with 7 Studios and QD3 to develop and release a new hip-hop video game: Scratch: The Ultimate DJ. Developed by 7 Studios with creative input from music legend Quincy Jones III, CEO and chief creative officer of QD3 Entertainment and music producer for top artists Tupac Shakur, LL Cool J and Ice Cube, among others, Scratch combines free-form DJ tricks with great rhythm game-play. Scheduled to arrive in stores next spring, Scratch is set in distinctive urban environments and features songs from the biggest names in Hip Hop.

Featuring game-play similar to top-selling rhythm games, Scratch players use a realistic turn-table controller, the Scratch Deck, created by Numark, the world’s largest manufacturer of DJ equipment, to manipulate music tracks in real-time. Players can choose from a diverse array of DJ personalities to make their way from garage DJ to scratch-master of the hottest nightclubs.

Scratch will be available on multiple next generation game systems.

“We are thrilled to be teaming with 7 Studios and Quincy Jones III to release a cutting-edge game that captures the vital energy of hip-hop culture”, said Trevor Drinkwater, President and CEO of Genius Products. “We’re confident that Scratch will take interactive music gaming to the next level and excite a large and relatively untapped fan base.”

“With the recent success of music-driven videogames and the dominance of urban culture in the youth market, the potential for Scratch is endless,” said Quincy Jones III, CEO and chief creative officer of QD3 Entertainment. †“Having spent 20 years as a music producer for artists such as Tupac, LL, and Ice Cube, it is rewarding to work with 7 Studios, Genius and Genco to ensure that there is authenticity in every detail of this game.

“Scratch will feature original recordings from the catalogs of many top urban artists and will allow players to re-imagine songs on the fly and add their own creativity,” he added. “This feature sets it apart from other music rhythm games and makes it a dream come true for both casual music fans and serious DJs/producers.”

“Genco is focused on providing content creators the means to fund the development of a range of entertainment related products, including video games,” said Alan Quasha, President of Quadrant Management and Chairman of Genco Media. “Scratch presents a great opportunity to work with some of the most talented people in the Hip Hop music industry and bring an exciting new game to market.



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||| Pacmancito preparate  ||| Miembro de la Final Fantasy XIII detritus force.
xXx
Expulsado Lugar: Córdoba · 14831 mensajes · Colección
#667  Enviado: 07:08 08/10/2008

Creo que esta imagen es nueva
White Knight  Chronicles


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PSN: Ciaranz - GT: Ciaranz
#668  Enviado: 07:10 08/10/2008

  Para xXx:
Sip. Tambien hay scans de Spelunker HD para PSN y de un juego de Atlus para PS2.
Pero no las encuentro por ningun lado.

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||| Pacmancito preparate  ||| Miembro de la Final Fantasy XIII detritus force.
Rujim
Lugar: Capcom World · 4952 mensajes · Colección
#669  Enviado: 07:22 08/10/2008

  Para maestroeuro6000:
¿Me parece que te refieres a estos 2,no?

Spelunker



Devil Summoner: Kuzuha Rydoh vs Abadon










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¿Quién es más loco: el loco o el loco que sigue al loco?
#670  Enviado: 07:25 08/10/2008

  Para Rujim:
Esos esos!! Muchas gracias


White Knight Chronicle : ¿Online 16 jugadores? ¿4 Cooperativo?

 

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||| Pacmancito preparate  ||| Miembro de la Final Fantasy XIII detritus force.
#671  Enviado: 07:33 08/10/2008

Lineup de From Software para el TGS



Y juego nuevo para PSP.



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||| Pacmancito preparate  ||| Miembro de la Final Fantasy XIII detritus force.
#672  Enviado: 07:50 08/10/2008

Tetsuya Mizuguchi esta trabajando en un nuevo juego

Segun Kotaku,les ha confirmado que trabaja en un nuevo titulo.



Tetsuya Mizuguchi is best known for Rez, Space Channel 5 and Lumines. He's made lots of Lumines spin-offs like Lumines Live! and Lumines II. Key words: Lumines. We haven't seen a new game from Mizuguchi for a while, but he confirmed to Kotaku that, yes, he's working on a new IP. Says Mizuguchi:

Yes, I'm working on a new IP.

We've heard from sources that it may be an Xbox 360 title. Wonder what it is...


¿El juego de Marvelous?  

kotaku.com/5060362/tetsuya-mizuguchi-is-making-new-ip

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||| Pacmancito preparate  ||| Miembro de la Final Fantasy XIII detritus force.
#673  Enviado: 07:51 08/10/2008

¿Han convertido al Elebits de la ds en rpg?    

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A LOS INDIOS, QUE VIENEN LOS CABALLOS !!!!!!
#674  Enviado: 07:53 08/10/2008

Primeras impresiones de Ninja Blade(X360)



When Ninja Blade was first unveiled a few months ago, one could have been forgiven for thinking it had a lot of similarities to another, more popular Xbox 360 ninja-based action game. But in a pre-TGS media briefing held today at Microsoft's Xbox HQ in Tokyo, developers from FromSoftware gave us our first close-up look at the upcoming game, and we're happy to say that while there are definitely similarities with the Ninja Gaiden series, Ninja Blade looks to have enough unique aspects to it to make it worth a look for action afficionados.

FromSoftware was a little hesitant to give a lot of detail about the story in Ninja Blade, but we do know that you'll play as a ninja (naturally) trying to battle his way through a modern Tokyo whose entire population has been ravaged by a mysterious contaminant, turning both humans and animals into aggressive, zombie-like creatures. The opening cinematic features large helicarriers flying low at night along the Tokyo skyline, before zooming into the cargo hold of one helicarrier for a close-up shot of the game's hero (all dressed in fashionable ninja black, of course). As you'd expect from a mysterious shadow warrior, our hero promptly leapt off the back of the helicarrier and started plummeting down towards a nearby skyscraper.

It's here where Ninja Blade's first major difference to the Ninja Gaiden franchise pops up. Ninja Blade looks to be going down the cinematic action route of many modern games (a la God of War); for eaxmple, a timed button press event popped up on screen as the ninja flew towards some human-sized flying demons. These timed events seem to be preceeded by a quick close-up of the hero ninja's eye, giving you some warning that something impressive is about to happen. Successfully pressing the correct button at the correct time (in this case, the X button) resulted in the ninja performing a visually impressive slice attack on one of the demons while falling, before vaulting himself off the vanquished foe to attack another nearby demon. Another timed button sequence then appeared, this time resulting in the ninja throwing out a zip line to halt his fall and propel him through a pane of glass into a building's hallway.

Lurking in the hallway were several of the contaminated, who looked to be your stock-standard zombie-like enemies. Our ninja had three weapons to choose from, the first being a sword which resulted in fast attacks. Also available were two short blades joined together by a chain to form a nunchuck-like weapon. As the demo testers from FromSoftware showed, this weapon can be used to attack more distant enemies, with the on-screen ninja twirling them around his body in increasingly large arcs. The final weapon shown was a large, stocky blade. As you'd expect, attacks using this weapon were much slower, although they did plenty more damage to the mainly lumbering opponents that appeared in the hallway. Our ninja also had some special moves that he showed off, including some wind-based attacks using large shurikens. The action here was quite stylish, with the ninja performing some impressive and athletic combos, before another timed button sequence popped up. From the end of the hallway, a gigantic worm appeared (complete with thousands of sharp teeth protruding from its mouth), forcing our ninja to leap to safety out of another window.

While the combat described here is probably nothing new to ninja game vets, the next section shown was certainly more exciting. After jumping out of the building, our ninja had to engage in some combat while falling vertically down the side of a tall skyscraper. The ninja had to deal with more flying demons, while simultaneously trying to slow his fall occasionally by stabbing his largest blade into the side of the building. The sense of speed and frenetic pace of this action sequence was something to behold, with developers saying vertical combat like this would be a key staple of the full game thanks to the many high rise buildings in the game's Tokyo setting.

The last key gameplay mechanic shown off during today's demo was that of Ninja Vision, an ability of our hero to slow down time, point out enemy weak spots, and to see things that ordinary humans can't see. After falling down the building, our ninja had to take on an extremely large enemy spider perched on top of a building. To get to the spider, the ninja had to run down a narrow platform--during this, the From demo player switched on Ninja Vision, which turned the game world a shade of red and slowed down time considerably, allowing him to dodge the large, ground-based projectile attacks being thrown at him. Once at the end of the platform, the boss fight started, with Ninja Vision turned on occassionally to dodge some of the spider's more dangerous attacks. Ninja Vision can't be used indefinitely, however, with a bar below the ninja's health bar on the top left side of the screen showing you how much time you have left. If you deplete the entire bar, then your ninja's action will suffer slightly as a result, with the screen going out of focus momentarily as the bar refills. The demo ended after another timed button sequence, which saw the giant spider rear up and the ninja throw a zip line to the creature's underside to swing out of harm's way.

From this hands-off look at Ninja Blade, the game's focus on cinematic sequences look to lend this title even more over-the-top ninja slicing action than seen in previous similar titles. Failing a timed button sequence also looks to result in only minimal frustration--for example, our demo tester failed one sequence during the spider boss fight, which resulted in him being pushed back to the start of the narrow platform section (but with the already depleted section of the boss' health staying where it was). The developers from FromSoftware say the game is almost complete, with only minor tweaks left. Ninja Blade certainly looks good from a graphics perspective, and we're keen to get our hands on a demo of the game on the TGS floor later this week. Check back with GameSpot later this week for more on Ninja Blade.


www.gamespot.com/xbox360/action/ninjablade/news.html?sid=6198763&mode=news&tag=newslist;title;1

Veces editado: 1
Última edición: 08/10/2008 07:54

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||| Pacmancito preparate  ||| Miembro de la Final Fantasy XIII detritus force.
#675  Enviado: 08:08 08/10/2008



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