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| #631 Enviado: 01:11 08/10/2008 |

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| #632 Enviado: 01:17 08/10/2008 |
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| #633 Enviado: 01:26 08/10/2008 |
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| #634 Enviado: 01:30 08/10/2008 |
| The story begins with a new Prince wandering through the desert. He's calling out to Farah, who's become separated from him during a sandstorm. Farah is his donkey. Instead of finding his wayward ass, the Prince runs into Elika, a mysterious barefoot girl on the run from what appears to be an elite group of guardsmen. After a quick introduction to the combat system, you're fighting a few guards and then running with Farah into a strange new world. The two come upon the mystical garden where Ahriman is being held captive within the Tree of Life. It is the duty of Elika and her people to guard this tree and keep Ahriman from ever escaping. But just as you arrive at the tree, the leader of the guardsmen approaches, telling Elika that the hour of their people has passed. This is your first boss battle and it doesn't end well. The man, whose identity and purpose we'll leave for you to uncover, smashes the tree and sets Ahriman free to corrupt the world. |
| After this point, Prince of Persia opens up. The garden is your hub, from which you can easily reach the three worlds that make up the bulk of Prince of Persia. Ubisoft has promised that the world is open. That is true. Each of the three worlds is made up of four different, connected levels. The worlds and each level are circular. To get from one area to the next, you just need to hug a wall and eventually you will come to a junction connecting to the next area. If you want to try and heal the level you're in, it's just a matter of breaking from the outer wall and venturing inward. This set-up isn't obvious at first. It's only after clearing a few levels that the design starts to make sense and it becomes easy to maneuver where you wish. While you can go to quite a number of places at your leisure, there are some limiters. The majority of areas have magic plates that can only be activated once Elika has unlocked a specific power. There are four powers to unlock that correspond with four different plates. So while you can progress partially in certain areas, you'll often need to have unlocked the powers of a plate in that level to reach the healing ground. If you're worried that this somehow funnels you towards certain levels first, don't worry. You get to choose the order in which you unlock Elika's powers. Unlocking Rebound magic won't just open two areas in the first world, but also areas in one of the other worlds. So while there is the somewhat typical game convention of limiting your access to certain areas, you still have the choice of which you play first. And the choices you make do matter. Each boss will release a different corruption trap into the world that will remain for the rest of play. These releases are tied to specific levels. You could avoid these levels until near the end of the game, making the acrobatic elements fairly easy, or tackle them early to add acrobatic challenge. The same level you clear at the start of the game will be quite a different experience for a friend who saves it until the end, after all of the corruption has infested the area. |
| While the combat might be an acquired taste, just about everyone will love the acrobatic sections. Acrobatics uses the same controls as combat, making it an easy transition. The gauntlet button, which launches enemies into the air in combat, is used to grab rings on walls to help continue your run. The Elika button activates magic plates and is used for an Elika-assisted double jump. The acrobatic button is used to jump. Moving around the world, leaping off poles and running along walls is a breeze. It's as fluid as the combat and immensely enjoyable. The first world makes use of two of Elika's powers. The rebound power, which we witnessed at E3, has you bouncing from plate to plate, hitting the Elika button each time to "rebound" to the next plate. The other type of plate is a bit tougher. Yellow plates require Elika to use the Wings of Ormazd power -- flight. Elika takes hold of Prince and flies through the level. Your flight is on rails, but you can maneuver Elika and the Prince around the screen. As you fly, obstructions will need to be dodged. Fail to zig or zag and you'll smash into a wall and have to restart the flight. Each level has two phases. The first is the corrupt phase. Here you will have pools of corruption that prove lethal to the touch. Any traps that have been released by bosses will also be seen throughout the level. After you reach the healing ground and push the corruption out of the area, you will see the healed phase of the level. |
| Para Ubay: |
| Si el proyecto es ya antiguo, lo que parece ser que tira para delante. |
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| #635 Enviado: 01:34 08/10/2008 |
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| #636 Enviado: 01:35 08/10/2008 |
,aun hay esperanza?

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| #638 Enviado: 01:45 08/10/2008 |
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| #639 Enviado: 01:56 08/10/2008 |
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| #640 Enviado: 02:16 08/10/2008 |

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| #642 Enviado: 04:03 08/10/2008 |
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| #644 Enviado: 04:16 08/10/2008 |
| Para Makai: |
pense exactamente lo mismo cuando vi las imagenes xd, aunque mis delirios no son solamente en la noche |
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