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[Tokyo Game Show 2008 (9-12)] - Quantum Theory (PS3), Sakura en SFIV, trailers Prince of Persia, Banjo (Xbox360), Suda h

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#526  Enviado: 17:40 07/10/2008

Para muchos el mejor resident evil fue el 2, pero para mi fue el 1, son de esos juegos que son los primeros de una saga que aunque las secuelas sean muy buenas y aclamadas, el primero es el que deja como una huella o sencacion que no se borra, algo asi me pasa con el metal gear solid, que no fue el primero en la saga, pero si en la saga solid.

 Retomando el tema del TGS yo espero ver mas del Bionic Commando, que me ha llamado mucho la atencion y he disfrutado mucho el rearmed.

Saludos

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PS Network ID: VIDEAD  ----  Super Street Fighter 4 Rose ,Cody Player  ----  Tekken 6 Dragunov, Bryan Player  ----  The King of Fighter XIII Maxima, Clark Player, Posibles Personajes: Terry, King, Vice, Takuma, Ryo, Robert, Goro y Andy
#527  Enviado: 17:45 07/10/2008

Buceando en la web de Famitsu,he encontrado este juego para Xbox Live Arcade que sale el 8 de Octubre y tiene algo que ver con Tenchu. Me ha parecido curioso








Impresiones,videos e imagenes de We Ski World: Snowboard

IGN tiene impresiones y videos de este juego para Wii que se ha mostrado en el evento pre-TGS de Namco. Asi que o una de dos,IGN se ha saltado el embargo o solamente hay embargo para ciertos titulos.






Galeria Completa
Impresiones
Videos

Veces editado: 2
Última edición: 07/10/2008 18:02

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||| Pacmancito preparate  ||| Miembro de la Final Fantasy XIII detritus force.
#528  Enviado: 17:58 07/10/2008

Podcast IGN (Con resumen del evento de Namco)

O eso dicen en la descripcion:

October 7, 2008 - We're in Japan. Let's get panda!

We've stumbled upon a couple new shooters while walking around Akihabara electric town.

And we've got a full report on Namco Bandai's pre-TGS event.

Please to enjoy


games.ign.com/articles/916/916844p1.html

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||| Pacmancito preparate  ||| Miembro de la Final Fantasy XIII detritus force.
#529  Enviado: 17:59 07/10/2008

Que guapada el Zwei.

El Heavy Rain ya puede tener una jugabilidad del copón, porque en fotos me deja bastante frío. Y la chati un premio al personaje más grimoso de la historia. Rocio Madrid en un thriller.

EDIT:

  Para xXx:
No, no las leí.


Veces editado: 1
Última edición: 07/10/2008 18:12

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The Elder Scrolls V: Skyrim: Forjado por los dioses
xXx
Expulsado Lugar: Córdoba · 14831 mensajes · Colección
#530  Enviado: 18:01 07/10/2008

  Para Rod Aran:
Tu no leiste las impresiones de Vandal sobre ese juego,verdad?

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PSN: Ciaranz - GT: Ciaranz
#531  Enviado: 18:03 07/10/2008

En el evento de Namco parece que enseñaron We Ski and Snowboard (Wii). De nuevos títulos o más sorpresas, ni idea.

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.: http://www.vandal.net/blogs/de-mon :. ||| The Last of Us + The Last Guardian = The Last Guardian of Us
gafapastismo
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#532  Enviado: 18:08 07/10/2008

El Heavy Rain ya puede tener una jugabilidad del copón, porque en fotos me deja bastante frío


Sip, normalmente la jugabilidad es el punto más fuerte de las aventuras gráficas.

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I'm no hero ...Never was.I'm just an old killer ...Hired to do some wet work.
#533  Enviado: 18:13 07/10/2008

Parece que esto es lo que se vió:

- Vídeos Splatterhouse
- Vídeos Afro Samurai
- National Geographic Panda de DS
- Wii Ski and Snowboard
- Eternal Sonata PS3
- Naruto Ultimate Ninja (PS3)
- Y... ¡sorpresa! Tekken 6: Bloodline Rebellion para PS3 con aún más contenido que la recreativa.

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.: http://www.vandal.net/blogs/de-mon :. ||| The Last of Us + The Last Guardian = The Last Guardian of Us
#534  Enviado: 18:14 07/10/2008

Todavia no he podido escuchar el podcast... pero dicen que esto es lo que se mostro

Quick Splatterhouse footage shown, Afro Samurai footage, National Geographic Panda for the DS, Wii Ski and Snowboard, Eternal Sonata PS3, Naruto, and Tekken 6: Bloodline Rebellion for the PS3 and it'll have even more content than the arcade version.


  Para De-mon:
Has sido mas rapido xDDD


Por fin el ansiado Tekken 6 . ¿Eternal Sonata? ¿Otra vez? ¿No salio ya en Japon?

Veces editado: 1
Última edición: 07/10/2008 18:15

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||| Pacmancito preparate  ||| Miembro de la Final Fantasy XIII detritus force.
xXx
Expulsado Lugar: Córdoba · 14831 mensajes · Colección
#535  Enviado: 18:16 07/10/2008

  Para Rod Aran:
Si tienes 3 minutos y no te da pereza,te pediria que la leyeras.

Avance

Es uno de los megahiperultra bombazo que nos vienen en 2009.....un juego ''diferente'' a todo lo visto hasta ahora


Bien...Naruto y TEKKEN 6 con contenido extra                                      

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PSN: Ciaranz - GT: Ciaranz
#536  Enviado: 18:23 07/10/2008

Estoy escuchando el podcast,la parte de Tekken 6 y no hablan de la version de PS3.
Hablan sobre la expansion de Tekken 6 para Arcade,osea de Bloodline Rebellion.
No dicen nada de la version de PS3. O al menos es lo que entiendo yo.

Y a continuacion,empiezan a decir que si mañana por la mañana continuara el embargo y luego hablan sobre algo que tiene que ver con Microsoft .....

Me lo estoy temiendo,de verdad...

Veces editado: 2
Última edición: 07/10/2008 18:27

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||| Pacmancito preparate  ||| Miembro de la Final Fantasy XIII detritus force.
#537  Enviado: 18:24 07/10/2008

Pero si es que el Ninja Gaiden es la secuela espiritual no oficial ahora que se ha ido Itagaki y ya no tienen los derechos el Team Ninja de la saga Ninja Gaiden.

Yo al menos me lo tomo asi, como una nueva saga de Ninja Gaiden

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Come and take a walk on the wild side, Let me kiss you hard in the pouring rain You like your girls insane, so Choose your last words, This is the last time, Cause you and I, We were born to die
#538  Enviado: 18:28 07/10/2008

  Para xXx:
Gracias, voy a leerla a ver.


  Para gafapastismo:
No entiendo muy bien tu respuesta. Yo he jugado aventuras gráficas muy buenas y otras que son un ñordo jugable.

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The Elder Scrolls V: Skyrim: Forjado por los dioses
#539  Enviado: 18:32 07/10/2008

Entrevista a Takeshi Arakawa;Director de Dissidia

- First, please tell us briefly what this "Dissidia: Final Fantasy" game is.

Takeshi Arakawa (TA): This is a fighting action game to celebrate the 20th year of the "Final Fantasy" (FF) video game series.

- Where did the idea to make a fighting action game based on the RPG series "FF" come from?

TA: Actually, Nomura, the creative director, began thinking about this concept 7 years ago and already wanted to make a fighting game. Last year, the "FF" series celebrated its 20th anniversary and this is to commemorate that. The project itself began a little before that so the development has become somewhat more lengthly than expected.

-Had it already been decided that "FF" characters would fight at that original point?

TA: Yes, that was decided at the start. We were going to have main characters appear against their rivals, selecting 2 characters from each of the FFs that had been released at that point, i.e. I to X, and fight each other.

-The "FF" series' characters which appear in this game already have their own stories but how will they be introduced?

TA: " Dissidia: Final Fantasy"'s story is not directly linked to the "FF" stories these characters come from. However, we have designed it so that, as you get closer to the game's ending, there will be some kind of link you can see relating to each one of them. Also, although this is a different world and story, the characters will keep their recognisable personalities so fans can rest assured. (Laughs)

Although characters from all the series from "I" to "X" will appear, we've yet to show all of the characters from "V", "VI" and "VII" who will appear. I think we will be able to show a few of them at this TGS.

- Since the series' history spans 20 years all the installments probably have some different fans. Is it difficult to convince them all?

TA: It was very difficult. I have worked on the main series where I have to keep asking myself "Am I making something that isn't "FF"?" That's because this isn't really a series in the conventional sense as each new instalment tries very hard to be different from the previous one. With "Dissidia: Final Fantasy" on the other hand, we have to cover 20 years of "FF". In the complete opposite from the usual goal here we have to keep asking ourselves "Is this truly "FF?" That's why the development staff had to play through the entire series and not only did they have to go over the scripts and the story, they also had to study the fan communities of each of those games. The problem was that almost all of the development staff were players of the "FF" series. Since "FF" is such a big title, the development staff's opinions as players were very diverse and so many decisions became heated debates. (Laughs)

-Of course, not only will the opinions on the series differ but also that on individual installments.

TA: Indeed. There are lots of good parts and so the view of what has to be left out is always different. Those choices were really difficult. Although alot of it eventually went to a vote, deciding everything like that would have made the game too round. So we also tried to leave in the things which we thought players would enjoy.

-To represent the characters who came to the series around the Famicom (NES) era seems particularly difficult.

TA: The graphics for the games since "VII" are quite beautiful and so those characters are carefully designed not to look too different from those images. On the other hand, with the characters from "VI" and before on the sprite-based NES installments, we tried to preserve the features that people remember of them when we render them in modern 3D. I've tried to create a design and a story that preserves the memories of all the people who have played "Final Fantasy".

-Although there are many concepts associated with fighting games, why did you settle on the style of a 3D environment you can freely move around in?

TA: This game's development team is behind the battle scenes of the PS2 Action-RPG game "Kingdom Hearts 2". I thought it would be fun if we incorporated the amount of freedom that comes with 3D into a fighting game. Because there aren't that many fighting games with an Action-RPG style concept, I thought the players' expectations would be a little low too.

-So new players could easily play it too, right?

TA: Yes, by making a free-roaming 3D environment with controls that allow for simplicity in play. This is because a fighting game's rules where various characters appear to the left and right of the screen while you input various commands to execute special moves is incompatible with a free-roaming 3D environment. We tried to make it so that simple button inputs would let you fight as you like. I think it'll be so easy to fly and run up walls that you'll feel like a hero playing it.

-It seems like we'll be able to use the PSP's networking capabilities to fight.

TA: Yes, 2 players can fight each other. As well as direct confrontations, Players can exchange customized AI characters and have each other fight those.

-What will battles consist of?

TA: The main game is a single player campaign where you level up and shop in order to customize your character. The main part consists of using that customized character to fight. This game's character's degree of customization varies with their levels and so you'll theoretically never see a battle among equals. It's a bit of a competition to see who can improve their character the best.

-How is the development towards the December release?

TA: Since we knew from the start that this was quite a large game, our schedule has been tighter than usual. So it's not too hectic but the development team are really giving it their all. Although even now the team is getting ideas, we are in the process of fine-tuning.

-Were there any technologically difficult points?

TA: The PSP's media, the UMD, caused some trouble. Current generation home video game consoles have quite a lot of memory so we can program them to read data off the DVD in the background to make it a stress free gaming experience. However, in the case of a handheld console like the PSP, having the UMD spin too much takes up a lot of battery. But if we don't do it at all, loading times increase and so does stress. Programmers had a hard time finding an efficient compromise.

-How is the TGS version shaping up?

TA: The Game Show will display the newest demo version and many demo consoles will be available. This time there is a choice of 6 characters. This is probably the last chance to play before the release so please come and enjoy.

-Any last message?

TA: We're trying hard to include everything Final Fantasy in time for the release date, a whole 20 years since the series was born. We've tried not to desecrate the memories of all the FF fans out there so please come and enjoy it all again.

Also, although this game is technically an action game, we have taken into account that "FF" is an RPG to try to draw in people who don't play action games by including a system with the depth of an RPG. We have made it so that, whatever your age or gender, you can get to the end.

We've also made it so that you can always save your favorite bits of the game, designed to be played in segments of 5 to 10 minutes, so that you can use the time spent commuting or of a break to maybe even play against new people.

I personally believe that this title is a new start for the "FF" brand. I am glad to be part of this title which is the culmination of overcoming differences between players and between staff.

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||| Pacmancito preparate  ||| Miembro de la Final Fantasy XIII detritus force.
#540  Enviado: 18:38 07/10/2008

  Para Rod Aran:
Es una pena que Heavy Rain no salga en Wii con gráficos cartoon y personajes cabezones, entonces estarías enamorado de él.

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La burbuja en que crecí, me vendió comodidad y un nudo entre las manos
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